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Editor crashes on removing or adding Rect transform component when Halo ...
Editor crashes on removing or adding Rect transform component when Halo or Lens Flare component is attachedSteps to Repro:1. Open th... Read more
Particle bounds are too small when emitting long meshes
How to reproduce:1. Open attached project "Particle_Bounds_Bug.zip" and scene "BoundsTest"2. In Hierarchy window, select "Emit Cylin... Read more
Vulkan build crashes on launch for Linux
Vulkan build crashes on launch for Linux Steps to reproduce1) Create new project2)Player settings > Other settings > Select on... Read more
[UnityYAMLMerge] "Unexpected end of stream" error when merging files (fo...
"Unexpected end of stream" error when merging files REPRO STEPS:1. Download the attached zip file2. Using UnityYAMLMerge, attempt to... Read more
Selecting/using huge files forces users to quit the Editor
Reproduction steps: 1. Open "2.5GB_text_file_proj.zip" project2. Click on "huge.txt" in the Project window Expected Result: The Edit... Read more
WebCamTexture doesn't free all allocated memory on UWP upon destruction
This test project contains a plane with a webcam texture attached to it, and a button to tear it down and then 5 seconds later reini... Read more
GeometryUtility.CalculateFrustumPlanes() and GeometryUtility.TestPlanesA...
It seems that GeometryUtility.CalculateFrustumPlanes() and GeometryUtility.TestPlanesAABB() are not returning the right values, and ... Read more
ScriptExecutionOrder ignored when reloading scripts during playmode
To Reproduce:- Open repro.unity scene- Press play- Reimport a script from project view- observe Console output ClassA,ClassB and Cla... Read more
[Android] GI assets for the first scene(level0) have been added to the o...
Steps to reproduce:1) Download project and open in Unity2) Go to "Build Settings" and choose "Default" compression method.3) Go to "... Read more
Low performance in Animation window when hadling a lot of key frames
How to reproduce:1. Open attached Unity project2. Load "test" scene3. Select event_catattacs in the Hierarchy window4. Open Animatio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Save" button is displayed as active in the Hub "Set project display name" window
- Shader Graph does not get saved when pressing 'File -> Save'
- MultiColumnListView does not visually sort the column when BindingSourceSelection is set to "Auto Assign"
- GameObject assigned to Target Graphic in uGUI Toggle component stays dimmed when replacing it if Interactable was toggled off
- "GraphicsBuffer.IsValid()" returns incorrect result when SkinnedMeshRenderer is disabled