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[HLAPI] NetworkTransformChild interpolation does not work
Steps to reproduce:1. Open attached project2. Launch two instances of game3. One as Host one as Client Actual: NetworkTransformChild... Read more
[HLAPI] NetworkTransformChild and NetworkTransform inconsistency in inte...
Steps to reproduce:1. Open attached project2. Connect two instances (Host and Client)- NetworkTransform and NetworkTransformChild in... Read more
Editor crashes when exiting play mode and the scene is being cleaned up
Steps to reproduce:1. Open "Case_817497 Matcher Testbed" case2. Open "Test" scene3. Enter and exit play mode in editor4. Repeat step... Read more
Crash playing instanced rendering plugin
Steps to reproduce:1. Open attached project "case_817502-UnityProject.zip".2. Open "scene" scene.3. Press "Play"4. Unity crashes. Co... Read more
[UWP][IL2CPP]No automatic Fullscreen entering on il2cpp backend for UWP
To reproduce:1. Build and run empty project with the il2cpp backend2. Notice the navigation bar is not hidden by default on devices ... Read more
[VR] Offscreen rendering produces disrupted image
Steps to reproduce:1. Download and open attached project "OffscreenRenderIssue.zip"2. Open scene "test"3. Turn VR Mode on in player ... Read more
StackOverflowException when selecting specific transition in mecanim state
How to reproduce:1. Open the attached project2. Open LaforgeControllerClean in animator window3. Double click on Grounded state4. Do... Read more
Profiling coroutines hides half of its work under Overhead
Steps to reproduce:1. open attached "Coroutines.zip"2. play scene "M" with profiler open - Scene has a script that does some Corouti... Read more
Asterisk (*) not working as a wild card when searching for an asset in p...
To reproduce:1. Search for an asset or a folder in the project browser by using a wildcard character (for example, "Exame")Expected ... Read more
[VR] Visible in background option doesn't work
Steps to reproduce:1. Create new project2. In player settings set:- VR Mode to on- Run in Background to on- Visible in background to... Read more
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