Search Issue Tracker
[M1] Editor FPS drops significantly when moving Editor window to the sec...
Reproduction steps: 1. Create a new project 2. Enter play mode and turn on "Stats" window 3. Observe FPS 4. Move the Editor window t... Read more
HDRP Depth of Field blur is constantly applied to UI GameObjects when Wo...
How to reproduce: 1. Open the user's attached project 2. Observe the UI Image GamerObject in Game view Expected result: UI Image Ga... Read more
Editor freezes when using "MultiColumnTreeView" with large numbers of items
How to reproduce: 1. Open project "Issue.zip" 2. Go to Menu > Window > MultiColumnTreeView Window 3. In the "MultiColumnTreeView" wi... Read more
[Animation] Clicking on search field doesn't cancel name selection mode ...
Steps to reproduce: 1. Open an existing project or create a new one 2. Open Animator window (Window -> Animation -> Animator) 3. Cre... Read more
Progress bar has duplicate information
When the Editor compiles a missing shader variant the progress bar shown has duplicate information: the title says "Compiling shader... Read more
[NetCode] "ScenePlacedObjects contains the same GlobalObjectIdHash" erro...
Reproduction steps: 1. Open attached project and scene "StartMenu" 2. You might need to setup port-forwarding on your machine and ch... Read more
RectTransfom Child's position changes automatically when Parent's width ...
Changing Parent object (under Canvas) RectTransform's width will make its Child's Anchored position slightly changed due to precisio... Read more
[VFX] Collision with SDF not correct and not robust
The block Collide with Signed Distance Field, can lead to some leaks with some SDFs (narrow, or hollow). It can be easily made more ... Read more
IDE fails to attach to the Unity Process when reenabling Debug mode in t...
How to reproduce: 1. Open the user attached "DebugTest.zip" project 2. Enter the "SampleScene" Scene 3. Open the "Test.cs" Script... Read more
Package path of Roslyn Analyzers is incorrect when using Visual Studio C...
Steps to reproduce: 1. Extract user attached archive "analyzers-package.zip" 2. Open user attached project in "a-project.zip" 3. In... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Colliders are shown with incorrect scale when observed through the Physics Debugger Collision Geometry view
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened