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Unable to pause AudioListener via UI button
To reproduce: 1. Open the project, attached by the tester (AudioListenerPause.zip)2. Open the "scene" scene3. Enter Play mode4. Pres... Read more
[Project Template] Unable to build with default 3D template settings wit...
Warnings are thrown due to Linear color space set as default when platform switched to Android, iOS, tvOS (Linear instead of Gamma) ... Read more
[Crash] Unity and Windows hangs when changing size of any window inside ...
Unity and Windows hangs when changing size of any window inside Editor Seems connected to Case 582308 2) How can we reproduce it usi... Read more
[Colliders] Setting Active on multiple child trigger colliders of rigidb...
Steps to reproduce: 1. Open the attached project2. Open and play the 'CompoundTriggerCorruption' scene3. Notice that as the sphere e... Read more
[Scene View] Snap scale freezes at scale zero.
Scale freezes to zero using snap scaling. Steps to Reproduce:- Create a gameobject (Cube)- Set Snap scaling to 1 in the snap setting... Read more
[UI] "Blocking Mask" available in "Graphics Raycaster(Script)" component...
Description:"Blocking Mask" available in "Graphics Raycaster(Script)" component doesn't work when it set to "Nothing" with "Ignore R... Read more
Libcef.dll is missing a matching PDB file
PDB is not present in neither official builds from installers, nor in local editor builds. Read more
[tvOS] Top Shelf and Wide Top Shelf images can be layered than apple doe...
Reproduction Steps:1. Open new project2. Edit > Project Settings > Player3. Under Icon settings notice that Top Shelf and Wide... Read more
"Mute audio" not saved
Steps to reproduce:1. Enable mute audio2. Restart editor3. Notice that mute audio is disabled Read more
[iOS] iOS Trampoline extern "C" doesn't work with Objective C
Reproduction Steps:1. Open "Case793420" project2. Enter valid Player Settings > Automatic Signing TeamID3. Enter valid Player Set... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
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- “Open” button in Inspector does not function for certain Assets
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