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When selecting a parent and child object and re-parenting them, the init...
When selecting a parent and child object and re-parenting them, the initial hierarchy is lost. A parent and child objects were selec... Read more
[NavMeshLink] Agent fails to "climb" onto non-point-to-point NavMeshLink
Steps to reproduce: 1. Open attached project2. Open scene "Assets/Scene/1_multiple_agent_sizes"3. In hierarchy, select "GameObject (... Read more
[VCS] Asset which has binary TerrainData as sub-asset shows up as text i...
Steps to reproduce: 1. Setup perforce server and workspace2. Move attached TerrainTest project to workspace and open it using editor... Read more
Reverse scrolling horizontal scrollbar by mouse/trackpad without Mac
Steps to reproduce:1. Open the attached project (FlipHScrollDemo.zip)2. Switch platform to WebGL3. Build for WebGL4. Open the build ... Read more
Misleading 'OS error: The operation completed succesfully' when hard dri...
Misleading error dialog when hard drive fills up during asset import and creation of meta files Steps to reproduce: 1) Make a new pr... Read more
[UnityYAMLMerge][Collab] YAML Merge Tool has stopped working
[Collab] YAML Merge Tool has stopped working Steps to Reproduce : 1. Create a conflict in Collab project2. Click on "Collab" toolbar... Read more
"Layout Groups" and "Content Size Fitter" set-up in a specific way, caus...
Reproduction steps: 1. Open "MinimalRepro" Project2. Open "Main" Scene3. See that the Scene is marked as Dirty4. Save the Scene5. Op... Read more
KeyNotFoundException when editing code while having animator transitions...
To reproduce:1. Create any animator asset.2. Add two states and make transitions to one another.3. Click on a transition (selecting ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open