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[Shuriken] Exception thrown on assigning Reflection Probe to Texture pro...
when a Reflection probe is assigned to the Texture property under Shape module of Particle System component cause editor to throw be... Read more
Error "GetLocalizedString is not allowed" when dragging polygon sprite t...
How to reproduce:1. Create a new project2. Create a new "square" sprite type (Project window -> Create -> Sprites -> Square... Read more
Editor freezes when exiting Play Mode if the Game window position was ch...
How to reproduce:1. Open the user’s attached “samples-playground.zip” project2. Enter Play Mode3. Dock the Game Window somewhere els... Read more
Errors thrown when listening to InputSystem.onAnyButtonPress
Reproduction steps:1. Open the attached project2. Enter Play mode3. Click anywhere on the Play screen Expected result: The pressed b... Read more
Feature Examples - Sub Graph error - Source file does not exist if reimp...
Steps to reproduce: Create a new URP project Window > Package Manager > ShaderGraph > Samples Import Feature Samples Delete... Read more
Baked GI of unloaded scenes is still loaded to RAM
Steps to reproduce:1. Download 919439 repro.zip2. Build Lightmaps for all 5 scenes in the project3. Build to iOS or Standalone (OSX/... Read more
Multi - editing a property changes it only for one object if objects hav...
To reproduce: 1. Open the project, attached by tester (multipleObjectsEdit.zip)2. Open "test" scene3. Select a, b and c game objects... Read more
[URP] Scene view camera ignores pipeline asset's HDR settings when Main ...
How to reproduce:1. Open user's attached "Bad_ShaderGraph_URP_2019.4.8f1" project2. Open Scenes/SampleScene3. Select Main Camera's H... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation