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[WP8] textured skinned meshes will blink with Mesh Compression on
To reproduce: 1. Open attached project 2. Open scene twstr 3. Build&Deploy for WP8 - note that the mesh is blinking 4. In the projec... Read more
The scroll event gets called only when the mouse is moving
Steps to reproduce: 1. Open the project and the scene "gui event testing" 2. Play the scene 3. Press the scroll wheel button, scroll... Read more
Importing an older package using AssetDatabase.ImportPackage fails
To reproduce: 1. Open attached project and download the attached package 2. Open the script "Tester" in the project and make sure th... Read more
MonoDevelop doesn't remember the last window position (with dual screens)
This issue occurs when using more than 1 screens. 1. Open MonoDevelop 2. Move the window to another screen. 3. Maximize 4. Close 5.... Read more
DSP status still updates after pausing the scene
Steps to reproduce : - import the project attached - open the scene "MainMixerTest" - open the "MainMixer" in the audio mixer - sel... Read more
Clicking on an audioGroup to select it passes click through to its contr...
Steps to reproduce : - create a new project - create a new Audio Mixer - open it and select the mixer created - click on the small ... Read more
Multi display feature is not recognising HDMI input
Multi display feature is not recognising HDMI input. See attached screen shot for details. To reproduce: - Make sure that you hav... Read more
Determining whether an object resides withing the scene or asset file do...
Steps to reproduce : - open the page https://docs.unity3d.com/Documentation/ScriptReference/Resources.FindObjectsOfTypeAll.html and... Read more
You can set slider component min value larger than max value
1. create slider in scene 2. set slider min value to two and max to one 3. observe that this is possible and that slider becomes use... Read more
[WinRT] Private members are not initialized in serializable class
To reproduce: 1. Import "Final IK" from the asset store 2. Open scene "Driving" 3. Include the scene in the build and build for WP8 ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon
- Shader Graph Material is left in broken state when switching from a .git branch with no HDRP to a branch that contains HDRP