Search Issue Tracker
Memory is never released in GLES 3.0 graphics level when using RenderTex...
Reproduced on:Google Nexus 5 with Android 4.4.2 Reproduced with:Unity Version 4.3.3f1 (c8ca9b6b9936)Unity Version 4.3.4f1 (e444f76e0... Read more
Specific custom outline shader does not work in landscape application or...
If you are using some kind of outline shader, you can follow these steps to see if this issue also applies to you. Steps to reproduc... Read more
No shadows are drawn in Editor when platform is set to Windows Phone 8
Since shadows were disabled due to driver issues on some devices, it would be reasonable to enable shadows and give a warning that s... Read more
System.NullReferenceException: Object reference not set to
To reproduce: 1) Download the project2) Make sure that build settings are set to web player3) Open Lobby scene4) Enter Play Mode5) C... Read more
ArgumentException from "Cookie" header after building for webplayer
To reproduce:1. Open attached project2. Open scene error3. Enter play mode - an argumentexception is thrown. It seems that there are... Read more
Triangle & quad Sprites can generate far too many vertices
To reproduce:1. Open the attached project2. Open the scene view3. Set the view to "Wireframe"4. The right sprite ("night_bg_lowerrig... Read more
2D physics are not "pixel perfect" when using floating point number for ...
To reproduce:1) Open the attached project and load 'PPU - 1to1' scene2) Select 'Parent' game object in hierarchy and play the scene3... Read more
Object member initializers in C# scripts ignores values that are same de...
Example: public class SomeClass{public int SomeValue = 1;} SomeClass a = new SomeClass { SomeValue = 0 };Debug.Log(a.SomeValue); // ... Read more
Editor crashes after trying to call a method of a destroyed object
To reproduce: 1) Download project2) Open "test" scene3) Select menu item Crash/Me4) Click "Crash Me" button5) Notice that editor bec... Read more
Sprites get corrupted after packing
To reproduce:1. Open attached project2. Open development scene3. Enter play mode4. Leave play modeExpected result: Sprites revert to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used