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Only one method logged situated in the .NET API using IL2CPP
Reproduction steps:1. Open the attached project.2. Build the project.3. Open the exported project with XCode.4. Archive the build ('... Read more
[Memory] Memory usage increases and stays in use each time the Scene Vie...
How to reproduce:1. Create a new Project2. Undock the Scene View Window3. Open the Task Manager and highlight Unity4. Resize the und... Read more
[OSX] Setting build window resolution to 0 instantly results in a crash
Reproduction steps:1. Open the attached project "OSXZeroResolutionCrash.zip";2. Build the project for MacOSX;3. Run the build and pr... Read more
[2018.1][OSX] Opened build shows black screen if build was quit previous...
To reproduce:1. Open project2. Build for OSX Standalone3. Open build, maximize app window, quit4. Reopen built app Expected: view in... Read more
Blurry fonts in Build Settings menu on high DPI screens
To reproduce:1. Open any project2. Open Build Settings Expected result: Some options' fonts are not as sharp as the othersActual res... Read more
Scriptable object inspector auto unlocks when entering play mode
How to reproduce:1. Create empty Unity project2. Create ScriptableObject script with at least one public field and make it creatable... Read more
RaycastCommand gives incorrect results when direction vector is not norm...
How to reproduce:1. Open given Unity project2. Enter "SenseTest" scene3. Enter Play Mode4. Select scene window5. Select "SenseManage... Read more
VS Code opens two empty files in addition to the script file if the proj...
To reproduce: 1. Create a new project with a space in the name (e.g., "New Project")2. Create a new script3. Open the script with VS... Read more
Game crashes when using a lot of compound mesh colliders
How to reproduce:1. Open attached project "Tank.zip" and scene "SampleScene"2. Enter Play mode3. Observe Scene view Expected result:... Read more
[iOS] Higher memory consumption in Load/Store Bandwidth frame using comm...
To reproduce:1. Open project2. Build to XCode and runs in a Metal iOS Device.3. Capture a frame to see only one RenderCommandEncoder... Read more
All about bugs
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