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TextMeshPro UGUI is not masked when objects are rendered behind it
To reproduce:1. Open my attached project2. Observe the scene (check picture attached) Expected: TextMeshPro UI text is being maskedA... Read more
Mesh compression produces artifacts when using models in 32-bit index mode
How to reproduce:1. Open user's project2. Open scene "Demo"3. Double click on Monkey_32Bit in the Hierarchy and it will appear in Sc... Read more
InputTracking.GetLocalRoation first value sometimes returns default rota...
To reproduce:1. Open attached project;2. Open "VRScene" scene;3. Build and Install it on an Android device;4. Launch the XR_Rotation... Read more
Objects with Flipped Normals ignore Lightmapping
How to reproduce:1. Open the attached Project2. Observe Objects in the Scene View Expected result: "Cube (1)" in the center is lit s... Read more
Post-effects are rendering with lots of artifacts on Metal API with MSAA...
To reproduce:1. Open users attached project "GD-Ocean.zip"2. Build the project for iOS3. Run the build with Xcode Expected result: w... Read more
[Sprite Shape] Color of sprite is darker in preview on selecting 'Sprite...
Color shade for sprite preview is coming darker, refer screenshot for the same Steps to Repro:1. Open attached project > project ... Read more
[Android Vulkan] Shader using offset renders wrongly on Adreno GPU phone...
Steps:1. Build apk with Vulkan api and run on Adreno GPU phones that supports VulkanOR use the apk in the Build folder2. Open the ap... Read more
TileMap.size does not change when the tiles are erased
How to reproduce:1. Open the attached Unity project named "Tilemap size".2. In "Tile Palette" window press "Paint with active brush"... Read more
[Android] Vulkan fails to recognize RenderTexture with RGB111110Float Co...
1. Open user attached project "Test1111..."2. Go to Assets --> myRenderTexture and change its Color Format to "RGB111110Float"3. ... Read more
Editor crashes on RenderEventsContext::AddCommandBuffer after calling Ca...
Steps to reproduce:1. Open attached "AddCommandBuffer.zip" Unity project2. Open "Main" scene3. Enter Play mode Reproduced in: 2018.2... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code