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Mouse click registers twice when foregrounding unity while recompiling a...
To reproduce:1. Open QA's attached project2. Edit any comment in the "EditMe" script3. Click on the Editor window to foreground it a... Read more
Flickering Inspector (or other) window when changing Color Space from Ga...
How to reproduce:1. Open the attached project2. Go to Edit --> Project Settings -->Player3. Change Color Space from Gamma to L... Read more
[LTpipe] Shadows not rendered on mobile editor/player when MSAA is used ...
Shadows not rendered in Lightweight SRP for android in game view. Refer to the screenshot and video attached. Steps to reproduce:1) ... Read more
[HDRP][Template] Exceptions are thrown while switching platform to WebGL...
Exceptions are thrown while switching platform to WebGL and assets are unlit. Steps to repro:1. Open the Unity editor > Create a ... Read more
Setting the size of a Rect Transform resets all children if their Anchor...
To reproduce:1. Open QA's attached project2. Open the script "Test" and comment 14th line3. Play the scene Expected result: The Imag... Read more
[Editor] Crash on selecting "reset packages to default" using templates
Editor crashes on selecting "reset packages to default" from "Help" menu using templates. Steps to Reproduce:1. Create a new project... Read more
[WebGL] instanced terrain crashes build with error message
-e: see title, disabling instancing loads the scene -repro:--open attached project--enable instancing for the terrain in the scene--... Read more
[Editor] Crash on updating "Render-pipelines.Lightweight" package throug...
Crash on updating "Render-pipelines.Lightweight" package through Package Manager in Lightweight VR template project. Steps to repro:... Read more
[particles] Typing a decimal value or 0 into duration throws asserts
1) Add particle system2)Type a value into the duration field such as .5, or 0.0.3) Console is spammed with assertions. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components