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Keyboard does not appear when clicked on a textfield
To reproduce:1. Download the sample uGUI project or used the attached one2. Build and run the Widgets scene for iOS3. Touch the mult... Read more
Multiple Polygon Collider 2D Components cannot be edited
To reproduce:1. Create a new project2. Create an empty gameobject3. Attach one polygon collider 2d to it4. Edit the collider5. Attac... Read more
When dragging mouse downwards, Event.current.delta.y is positive in edit...
In the editor when dragging mouse downwards the Event.current.mousePosition.y returns increasing numbers and the Event.current.delta... Read more
uGUI does not refresh when setting one of the predefined resolutions
To reproduce:1. Take any project that uses uGUI2. Undock the game window3. Change the resolution using the predefined resolutions pu... Read more
Setting Time.TimeScale to zero and then restoring it to normal speed del...
Steps to reproduce : - import the project attached- open the "Repro" scene- press space and notice the message in the console- unpau... Read more
Example code for NavMesh.CalculatePath is broken
1. Open documentation page via Help->Scripting Reference2. Find docs for NavMesh.CalculatePath Example code has the following pro... Read more
File endings supported by TextAsset are not listed in scripting document...
In the reference manual http://docs.unity3d.com/Documentation/Components/class-TextAsset.html at the top of the page supported text ... Read more
Game view preview of uGUI doesn't update after resize
To reproduce:1. Open attached project2. Open scene "Example - Layout"3. Make sure you are using the default layout4. Switch to the g... Read more
Application.persistentDataPath is not correct for OSX
To reproduce:1. Create a new project2. Create a new script3. Add Debug.Log(Application.persistentDataPath); to the Start() function4... Read more
LineRenderer renders black line with Self-illum/Diffuse material
To reproduce:1. Open the attached project (it contains a game object with a line renderer attach which use a Self-illum/Diffuse mate... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed