Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.1.0a1
Issue ID
1018591
Regression
Yes
[HiDPI] Offset with the ColorPicker when it and the Editor are on differents monitors
Setup:
Main monitor: 4K scaled at 150%
Second monitor: regular scaled at 100%
Steps:
1) Open Unity and place it on your regular monitor
2) Click on a ColorField to open the Color window and place it on your 4K monitor
3) Click on the ColorPicker and move your cursor in the Scene view
Expected result: there's no offset
Actual result: major offset (you can see this in the preview of the ColorPicker)
Repro on 001562e0d12e
Similar to case 1016307, which is fixed in branch editor/tech/windows-dpi-colorpicker. However, this case (case 1018591) only adresses the issue when the Editor and the Color window are on separate monitors
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standard Unity Materials and Shaders become corrupted after importing specific Asset Packages
- [Linux][OpenGL][Vulkan] Draw calls are not shown in the Event List when taking a capture of a frame with RenderDoc
- Inaccurate collision detections when Rigidbody Collision Detection is set to "Continuous" or "Continuous Dynamic"
- Crash on Object::IncrementPersistentDirtyIndex when upgrading project version
- [iOS] Multiple Xcode project instances created before opens up when performing Build and Run for iOS Platform
Add comment