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0
votes
Fixed

Deleting default state (colored orange) doesnt colore new default state ...

Animation

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Nov 04, 2013

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Version/s: 4.3.0f1

If statemachine contain more than one state, deleting default state (colored orange) doesnt colore new default state to orange Read more

0
votes
Fixed

Identical negative values in blend tree breaks motion in the animator wi...

Animation

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Nov 04, 2013

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Version/s: 4.3.0f1

- Open blend tree with 2 motions.- Set Automate thresholds to false.- Set threshold value for both motion to the same negative value... Read more

0
votes
Postponed

Sub-State Machine default states are too far from each other

Animation

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Nov 04, 2013

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Version/s: 4.3.0f1

- Create Sub-State Machine and dragndrop to it any state from current state machine- Open Sub-State Machine- Notice that these state... Read more

0
votes
Fixed

Only one of several shadows are rendered when Culling mask is used in Fo...

Shadows/Lights

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Nov 30, 2013

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Version/s: 4.3

When several shadow casting lights have "non-overlapping" Culling masks - only one light casts shadow in Forward rendering path.Shad... Read more

0
votes
Fixed

The engine crashed when using a Texture2D field in a field in a Serializ...

Serialization

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Mar 31, 2014

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Version/s: 4.6.0b5

To reproduce:- Add the NewBehaviourScript to the MainCamera- Save the scene- The engine will crash, probably during the serialisatio... Read more

0
votes
Postponed

Input.inputString works differently on Windows and on Mac.

Input

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Dec 13, 2013

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Version/s: 4.3.0f4

1) What happenedInput.inputString works differently on Windows and on Mac. Tested on Windows 8.0 and on OS X 10.8.5. When using Wind... Read more

0
votes
Fixed

Single Sprite Mode - Borders can be dragged outside the canvas

2D

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Dec 20, 2013

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Version/s: 4.5.0a4

User can give the L, R, B, T borders values that take the borders outside the canvas (like for instance - 999999). As a user this do... Read more

0
votes
Fixed

Double-F (frame selection with tracking) uses different bounds

Scene/Game View

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Jan 09, 2014

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Version/s:

Repro steps:- Make two cubes - one a child of the other with some offset.- Select the parent cube.- Press F for frame selection.- Do... Read more

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