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Multiple functions in native .dll cause crash in g_logv
To reproduce: 1. Open the project, attached by the user (TestCANApp.zip)2. Open the "mainScene" scene3. Enter Play mode Expected: th... Read more
[IL2CPP] [macOS] Equality checking with 'ReferenceEquals' and '==' is fa...
Reproduction steps:1. Open the attached project.2. Build the 'Test' scene as macOS Standalone using IL2CPP.3. Open the Build and wai... Read more
[Timeline] After copy pasting the track group, seeking the original one ...
To reproduce:1. Open user's attached project ("TestTimelineCP.zip")2. Open "main" scene3. In hierarchy window select "Cube A"4. In t... Read more
Post processing profile doesn't reflect change in Inspector in Play mode
Repro:1.Use the project attached.2.Open the Sample Scene.3.There's a simple script that swaps between 2 PP profiles in playmode on p... Read more
Specular Legacy Shader issue with TAA
Repro:Open the Cample scene of this project or :Create a really shiny Specular Legacy ShaderAdd a Post Processing Layer and select A... Read more
World Space Canvas position is ignoring Root Motion when animating Canva...
To reproduce:1. Open my attached project2. Enter Play mode Expected: canvas transform is affected by root motionActual: canvas posit... Read more
[LWRP] Errors thrown after deleting ShaderGraph package and reimporting ...
1. Open attached "TestErrors" project2. Righ click on Project window --> Reimport All Expected result: No errors appear on Consol... Read more
AudioSource.bypassReverbZones doesn't work
To reproduce: 1. Open the project, attached by the tester (bypassReverbBug.zip)2. Open the "scene" scene3. Enter Play mode4. Select ... Read more
A field in the Collider2D component is highlighted after "Use Auto Mass"...
To reproduce:1. Open QA's attached project2. Select Cube gameobject3. Enable "Use Auto Mass" in the "Rigidbody 2D" component Expecte... Read more
[Mobile] Rotation-related flicker using Screen.orientation
Reproduction steps:1. Open the attached project.2. Build it to a device (iOS preferably).3. Swap between 'Portrait' and 'PortraitUps... Read more
All about bugs
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