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0
votes
Fixed

Only one of several shadows are rendered when Culling mask is used in Fo...

Shadows/Lights

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Nov 30, 2013

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Version/s: 4.3

When several shadow casting lights have "non-overlapping" Culling masks - only one light casts shadow in Forward rendering path. Sha... Read more

0
votes
Fixed

The engine crashed when using a Texture2D field in a field in a Serializ...

Serialization

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Mar 31, 2014

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Version/s: 4.6.0b5

To reproduce: - Add the NewBehaviourScript to the MainCamera - Save the scene - The engine will crash, probably during the serialisa... Read more

0
votes
Postponed

Input.inputString works differently on Windows and on Mac.

Input

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Dec 13, 2013

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Version/s: 4.3.0f4

1) What happened Input.inputString works differently on Windows and on Mac. Tested on Windows 8.0 and on OS X 10.8.5. When using Win... Read more

0
votes
Fixed

Single Sprite Mode - Borders can be dragged outside the canvas

2D

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Dec 20, 2013

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Version/s: 4.5.0a4

User can give the L, R, B, T borders values that take the borders outside the canvas (like for instance - 999999). As a user this d... Read more

0
votes
Fixed

Double-F (frame selection with tracking) uses different bounds

Scene/Game View

-

Jan 09, 2014

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Version/s:

Repro steps: - Make two cubes - one a child of the other with some offset. - Select the parent cube. - Press F for frame selection. ... Read more

2
votes
Fixed

MonoDevelop doesn't start - solved by overwriting glibsharpglue-2.dll

CodeEditors

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Jan 26, 2014

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Version/s: 4.3.3f1

The problem is not with the Unity editor itself, but rather with the bundled Monodevelop with the initial install. I'm participating... Read more

0
votes
Fixed

Missing information about new Unity Remove in iOS Manual

Docs - Manual

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Jan 31, 2014

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Version/s: 4.5.0b1

Unity Manual -> Platform Specific -> iOS -> Getting Started with iOS Development -> Unity Remove. Read more

0
votes
Fixed

Selection List Bug- uGUI beta

Editor - Other

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Jan 31, 2014

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Version/s:

When using the the sample project provided with the 4.6 beta, I was looking into the scene called "widgets", when using the selectio... Read more

0
votes
Fixed

Shader dependency is lost when building asset bundle

Serialization

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Feb 03, 2014

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Version/s:

When building an assetbundle for a ProceduralMaterial with a "Specular" shader and loading it, the reference to the shader is lost. Read more

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