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Only one of several shadows are rendered when Culling mask is used in Fo...
When several shadow casting lights have "non-overlapping" Culling masks - only one light casts shadow in Forward rendering path. Sha... Read more
The engine crashed when using a Texture2D field in a field in a Serializ...
To reproduce: - Add the NewBehaviourScript to the MainCamera - Save the scene - The engine will crash, probably during the serialisa... Read more
Input.inputString works differently on Windows and on Mac.
1) What happened Input.inputString works differently on Windows and on Mac. Tested on Windows 8.0 and on OS X 10.8.5. When using Win... Read more
Single Sprite Mode - Borders can be dragged outside the canvas
User can give the L, R, B, T borders values that take the borders outside the canvas (like for instance - 999999). As a user this d... Read more
Double-F (frame selection with tracking) uses different bounds
Repro steps: - Make two cubes - one a child of the other with some offset. - Select the parent cube. - Press F for frame selection. ... Read more
MonoDevelop doesn't start - solved by overwriting glibsharpglue-2.dll
The problem is not with the Unity editor itself, but rather with the bundled Monodevelop with the initial install. I'm participating... Read more
Missing information about new Unity Remove in iOS Manual
Unity Manual -> Platform Specific -> iOS -> Getting Started with iOS Development -> Unity Remove. Read more
Selection List Bug- uGUI beta
When using the the sample project provided with the 4.6 beta, I was looking into the scene called "widgets", when using the selectio... Read more
Shader dependency is lost when building asset bundle
When building an assetbundle for a ProceduralMaterial with a "Specular" shader and loading it, the reference to the shader is lost. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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