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[Android] View is briefly corrupted after rotating device if main thread...
Reproduction steps-------------------------1) Open user's project2) Build and run3) Rotate from portrait to landscape--- For a brief... Read more
Instantiated Camera prefabs have OnRenderImage called twice per update
Instantiated Game Objects that contain Cameras and use Post Effects have OnRenderImage called twice. This is especially bad in VR, w... Read more
After losing focus of input field Japanese text gets duplicated
Reproduction steps:1. Open the project2. Play Scene3. Switch keyboard language to Chinese4. Write something into input box5. Switch ... Read more
Unity crashes in GenerateShortcut(NSString*) on start up
Open the attached project. Reproduced on: 5.4.0f1, 5.3.5f1, 5.3.2p3 Didn't reproduce on: 5.2.5f1 Read more
www.Dispose performs very slow
Steps to reproduce:1. Open attached "ImprovedTest.zip"2. Open profiler3. Play the test scene4. Wait for half a minute (downloading o... Read more
[iOS] LogCallback has a type of LogType.Error on unhandled exception
Steps to reproduce: 1. Open attached project2. Build the 'test' scene for iOS3. Open Xcode project and add a breakpoint in Test2::Lo... Read more
[iOS] UnityWebRequest.Post calls fail on iOS
Steps to reproduce:1) Open the latest attached project.2) Open 'test' scene, build and deploy to a device.3) Press the 'Send GET Req... Read more
[Mobile][SpeedTree][LOD] Artifacts appear at SpeedTree LOD transition on...
Steps to repro: 1. Open Unity;2. Create new project;3. Extract attached package and open 'scene' scene;4. Build the scene on Android... Read more
Visual studio project generation ignores certain filenames
Reproduction steps:1. Open the project.2. Open "TestScript.cs" in Visual studio3. Wait for the project files to be generated. Expect... Read more
[Android] Build crashes shortly after startup jstring has wrong type: an...
Reproduction steps--------------------------1) Open user's project2) Build and run on a device--- App will crash shortly after start... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used