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The Editor crashed in FileAccessor::Read when importing Twitter Kit for ...
To reproduce: 1. In a new project, import Twitter Kit for Unity asset from the Asset Store2. In the popup that appears, click cancel... Read more
PreloadData gets stripped when it shouldn't
-e: see title, starts in 2018.2.0a5--workaround: disable stripping engine code -repro:--create new project or open attached one--bui... Read more
[iOS] [Unity 2017] Performance drop spikes in Render.Mesh using Multithr...
Reproduction steps:1. Open the attached project.2. Make sure Multithreaded Rendering is toggled in the Player Settings > Other.3.... Read more
[Daydream] Rendering Corruption appears when switching back to Daydream ...
To reproduce: 1. Download attached project "Daydream_Issue.zip" and open in Unity2. Run logcat3. Build and run the project on an And... Read more
Unity shaders can define user-defined multi-line preprocessor directives...
How to reproduce:1. Open tester's project (D3D11MultilineDefine.zip)2. Observe the Console for shader errors Expected result: No sha... Read more
Tab button doesn't switch to other input fields in the sprite editor window
Reproduction steps:1) Download and open "smallrepro.zip" project2) Select sprite, located in Assets folder (there's a single sprite)... Read more
error CS2001 when downgrading a Project, after a Package has been imported
Repro steps:- start up a new project with Unity 2018.2- Open Packege Manager and import a new project- close Unity 2018.2 and open t... Read more
NullReferenceException on build. Tags are unrecognizable
Steps to reproduce:1. Open user attached project2. Build and Run on Android, iOS or Standalone3. Select "Play" and "Normal"4. Observ... Read more
Physics layers still interact when unchecked in collision matrix causing...
Steps to reproduce:1. Download and open the latest attached project(oc link)2. Enter play mode Note: GameObjects are set to layers w... Read more
[XR] Projectors only appear in the left eye on Android with Single Pass ...
When using the Single Pass rendering path (non-instanced/non-multiview) on Android, specifically on the NVIDIA shield, projectors ar... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "CustomPass.injectionPoint" returns "AfterPostProcess" when a global CustomPass is registered with "BeforeRendering" in HDRP
- Some of the Rigidbody2D properties cannot be set after disabling the GameObject on the same frame
- Child particle spawns offset toward camera when Collide with Depth Buffer uses Lifetime Loss = 1
- Crash on (nvoglv64) vkGetInstanceProcAddr when starting the project with Vulkan and Test Framework Performance
- UI Builder adds non-removable built-in class selectors when adding a custom selector via “Add Selector...”