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Crash on Mono JIT Code when calling virtual protected void
How to reproduce: 1. Open the "mono_crash,zip" project 2. Open the "test_scene.unity" scene 3. Press Play Actual result: Unity cras... Read more
incorrect default interpolation type when using double-click to create a...
When creating keys in-between existing keys (default Auto-Clamped), created keys are expected to be the same interpolation type as a... Read more
[Gizmos] Gizmos drawn by Debug.DrawLines aren't seen in Prefab Mode
Repro steps: 1. Open QA attached project "repro_ 1123284" 2. Observe the drawn gizmos in the scene 3. Select GameObject in the Hiera... Read more
Using .NET API 4.x increases performance spike in Scripts twice when sel...
Reproduction steps: 1. Open "MinimalRepro.zip" project 2. Open the Profiler and enable "Deep Profile" and "Profile Editor" 3. Recor... Read more
[IL2CPP] ArgumentNullException is thrown when using async and having a l...
Repro steps: 1. Open user attached project 2. Build and Run 3. Check the log Actual: "ArgumentNullException: Value cannot be null. ... Read more
[.NET 4.x] "StringBuilder" generates more garbage in .NET 4.x than in .N...
Reproduction steps: 1. Open "StringBuilderGC.zip" project 2. Open Profiler window and enable "Deep Profile" 3. Enter Play mode 4. A... Read more
[LWRP] [Regression] Second camera depth-only doesn't work
Steps: 1. Create a new LWRP project / LWRP template project 2. Create a second camera - set to Depth-only - set Depth to 1 - set Cu... Read more
Prefab disappears from Prefab Mode when Setting Prefab parent with GameO...
Reproduction Steps: 1. Open "SampleScene" in attached "TestBug.zip" project 2. Enter Prefab Mode by double-clicking on the "TestPref... Read more
Burst compiler floating point operation with int enums provides incorrec...
Steps to reproduce: 1. Download attached project 2. Enter play mode Expected results: Burst and non-burst IJob returns the same res... Read more
[GPU PLM] Editor hangs after toggling 'Prioritize View' checkbox while b...
Steps to repro: 1. Open attached project and 'ProgressiveLightmappingExample' scene; 2. In the Lighting window press 'Generate Ligh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Artifact ID value changes when reimporting an asset when a mobile platform is selected and Unity Accelerator is enabled
- "Component (...) had become dangling during an undo operation." warning undoing creating a light
- Ghost collisions occur in a Physics mesh when entering the Play mode
- TMP text with Auto Size overflows when using the WD% property
- Light Explorer does not update Isolated Selection when new Light selected in Scene