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0
votes
Fixed

Crash on Mono JIT Code when calling virtual protected void

Mono

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Jan 20, 2019

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Version/s: 2018.3.0b7, 2018.3.2f1

How to reproduce: 1. Open the "mono_crash,zip" project 2. Open the "test_scene.unity" scene 3. Press Play Actual result: Unity cras... Read more

0
votes
Fixed

incorrect default interpolation type when using double-click to create a...

Animation

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Feb 01, 2019

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Version/s: 2018.1

When creating keys in-between existing keys (default Auto-Clamped), created keys are expected to be the same interpolation type as a... Read more

0
votes
By Design

[Gizmos] Gizmos drawn by Debug.DrawLines aren't seen in Prefab Mode

Scene/Game View

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Feb 02, 2019

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Version/s: 2018.3.0a6, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

Repro steps: 1. Open QA attached project "repro_ 1123284" 2. Observe the drawn gizmos in the scene 3. Select GameObject in the Hiera... Read more

0
votes
Fixed

Using .NET API 4.x increases performance spike in Scripts twice when sel...

Scripting

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Nov 08, 2018

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Version/s: 2017.3.0a1, 2018.2.14f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

Reproduction steps: 1. Open "MinimalRepro.zip" project 2. Open the Profiler and enable "Deep Profile" and "Profile Editor" 3. Recor... Read more

0
votes
Fixed

[IL2CPP] ArgumentNullException is thrown when using async and having a l...

Scripting

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Jan 31, 2019

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Version/s: 2018.3.0a1, 2018.3.3f1, 2019.1.0a1, 2019.2.0a1

Repro steps: 1. Open user attached project 2. Build and Run 3. Check the log Actual: "ArgumentNullException: Value cannot be null. ... Read more

2
votes
By Design

[.NET 4.x] "StringBuilder" generates more garbage in .NET 4.x than in .N...

Mono

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Feb 01, 2019

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Version/s: 2018.3.0b8, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

Reproduction steps: 1. Open "StringBuilderGC.zip" project 2. Open Profiler window and enable "Deep Profile" 3. Enter Play mode 4. A... Read more

0
votes
By Design

[LWRP] [Regression] Second camera depth-only doesn't work

Package: Scriptable Render Pipeline Lightweight

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Feb 03, 2019

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Version/s: 4.8.0, 4.9.0

Steps: 1. Create a new LWRP project / LWRP template project 2. Create a second camera - set to Depth-only - set Depth to 1 - set Cu... Read more

0
votes
Fixed

Prefab disappears from Prefab Mode when Setting Prefab parent with GameO...

Scene Management

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Feb 02, 2019

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Version/s: 2018.3.0a6, 2018.3.3f1, 2019.1.0a1, 2019.2.0a1

Reproduction Steps: 1. Open "SampleScene" in attached "TestBug.zip" project 2. Enter Prefab Mode by double-clicking on the "TestPref... Read more

0
votes
Fixed

Burst compiler floating point operation with int enums provides incorrec...

Package: Burst

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Nov 29, 2018

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Version/s: 0.2.4-preiview.41

Steps to reproduce: 1. Download attached project 2. Enter play mode Expected results: Burst and non-burst IJob returns the same res... Read more

1
votes
Not Reproducible

[GPU PLM] Editor hangs after toggling 'Prioritize View' checkbox while b...

Progressive Lightmapper

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Feb 04, 2019

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Version/s: 2019.2.0a4

Steps to repro: 1. Open attached project and 'ProgressiveLightmappingExample' scene; 2. In the Lighting window press 'Generate Ligh... Read more

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