Search Issue Tracker
[Win][Regression][5.5] Shadowy artifact appears on Terrain upon SpeedTre...
Steps to repro: 1. Open Unity 5.5.0 on Windows;2. Extract attached package and open 'test' scene;3. In the Hierarchy double click on... Read more
Can enter playmode with Script containing compiling errors
Opening a project with compiling errors doesn't show them on the console, and allows to play the scene. Steps to reproduce: 1. in em... Read more
[UNET] Using ClientRpc prefix for a function instead of Rpc causes compi...
How to reproduce1. Open attached project2. Select "game" scene2. press play- can't exit play mode. Also , unity sometimes crashes. C... Read more
[Xbox One] Unable to make a Package Build
Unable to make a Package Build Read more
Camera ignores rect if SetTargetBuffers is used
To reproduce:1. Open attached project2. In SetTargetBuffersTest, comment out line 107 (targetTexture) & uncomment line 108 (SetT... Read more
[SinglePassStereo] Game view when using Split Stereo View looks differen...
It should look the same as double pass mode. Read more
[Android/UI]UI Buttons become black after repeated switching platforms a...
To reproduce:1) Open attached project2) Go to Builds / Builder Window3) Click Open MainScene button4) Click "Reset to S.." button5) ... Read more
Steamworks.NET API wrapper crashes the Editor
Reproduction steps:1. Open the attached project2. Open Steam and log in3. Play scene Result: Editor crashes after a few seconds Repr... Read more
[ParticleSystem] Playing the scene with more than 270 particle prefabs c...
How to reproduce:1. Open the attached project2. Play the scene3. Crash Note: The limit of particle prefabs is 270 then editor doesn'... Read more
Drag-and-dropping images into Scene View does not support multi-selection
repro:- select 2 assets in a folder- drag them to scene view- result: only one gets imported Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used