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GridLayoutGroup breaks the positions of GameObjects nested two and more ...
Steps to reproduce:1. Open attached Unity project2. Load Scene UI/UI_Ingame_Scene3. Check the Scene View Expected result: deepest-le... Read more
[OSX] Cursor does not break Cursor.lockState and become visible on CMD+Q...
Steps to reproduce:1. Open attached “FPSController.zip” Unity project2. Open “Main” scene3. Change object order in Hierarchy to dirt... Read more
[Graphics-General] The font doesn't reset on clicking reset option from ...
The font doesn't reset on clicking reset option from the inspector. Steps to repro:1. Open attached project > Select "Smart" font... Read more
[PackageManager][Mac] Fetching Post Processing Stack fails to launch Uni...
Opening a template that has Post Processing stack gives "Permission denied" and "Fatal error!" messages while trying to launch the U... Read more
[Graphics-General] Texture and Material are not generated as children wh...
Texture and Material are not generated as children while creating Editable Copy of the font. Steps to repro:1. Open attached project... Read more
[particles] Removing a ParticleSystem from a component leaves behind an ...
In the player: 1)Add a particle system to a gameobject.2)Destroy the particle system(not the gameobject)3)Call GetComponent<Rende... Read more
Preset serialized properties are not saved to disk on project save
To reproduce: 1. Open the attached project (Unity2018.1.0b8 - Preset Not Saving Bug.zip)2. Select "Presets/TransformPreset0" and cha... Read more
[macOS] Any project built for macOS standalone fails to launch with "BUI...
Steps to reproduce: 1. Open attached project (or create a new one)2. Build it for macOS standalone3. Try to launch the build4. Notic... Read more
[XR] Events are not fired while hovering on UI components
Events like highlight, click etc are not fired while hovering on any of the UI Component. Steps to Reproduce.1. Open the attached pr... Read more
[PLM] Supersampling doesn't work
Steps for reproduction:1) Download the attach project2) Open the scene `t1`3) In custom lightmap parameters, change anti-aliasing va... Read more
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