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`TextureCompressionQuality' could not be found when building on any plat...
Steps to reproduce:1. Open user attached project2. Select Test.cs script3. Notice that TextureCompressionQuality is set to "Best"4. ... Read more
Skipping profile frame. Receiver can not keep up with the data. An optio...
Steps to reproduce:1. Open user attached project2. Open "Main" scene3. Play the scene4. Click on "Run with Profiler.BeginSample"5. O... Read more
Crash when TextMesh pro is removed and added back to Packman Manager
Crash when TextMesh pro is removed and added back to Packman Manager Steps to Reproduce:1. Open a new project.2. Go to Windows->P... Read more
Video Player on Android plays rotated 3gp videos incorrectly
Steps to reproduce:1. Open attached project "NativeCameraAsset.zip"2. Build for android3. Press 0 or 180 and see that the video play... Read more
Notepad selected as an External Script Editoris not generating the .cspr...
To reproduce:1. Open the QA's attached project2. Change the External Script Editor to Notepad in Edit->Prefrences...->External... Read more
Animator window splitter offsets when clicked
How to reproduce:1. Open user's project (Animator.zip)2. Click on a splitter line between Parameters and Animator's states window an... Read more
Multiple Runtime tests failing with the NavMesh Components package (main...
How to reproduce: 1. Open attached project2. Open Test Runner window3. Select the PlayMode tab4. Hit "Run All"- Note the following t... Read more
When building the project for the first time with UWP and il2cpp - build...
How to reproduce:1. Create empty project2. Change platform to UWP3. Import attached plugins4. Build project Actual result: When buil... Read more
[Android] App does not play Audio Source if Mute Other Audio Sources is ...
How to reproduce:1. Open user attached project and build it to Android2. Before running the application, select some music with devi... Read more
Crash accessing uninitialized memory when importing FBX with animated us...
How to reproduce:1. Create a new project2. Copy the attached fbx file onto the Assets folder of your project.3. Select the FBX asset... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes