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"IndexOutOfRangeException: Array index is out of range" is shown when th...
To reproduce: 1. Open the project, attached by the user (TVboy.zip)2. Open the "Example-Avatar" scene3. Open the Scene view4. Observ... Read more
Null reference exception is being thrown when Tag from the Tag list is r...
To reproduce:1. Open project attached by QA2. Remove "TagB" from the tag list3. Build and run project4. Check player.log or Xcode co... Read more
Crash on MonoScript::InitializeAssemblyNameAndScriptType when updating "...
How to reproduce:1. Open the attached project "FullTestPass_2018.2.zip"2. Window -> Package Manager3. Update TextMesh Pro package... Read more
Unnecessary prefab modifications for ShapeModule.radiusThickness build u...
To reproduce:1. Create a new project.2. Add an empty GameObject to the hierarchy.4. Add a ParticleSystem component to that object5. ... Read more
[iOS] [iPhoneX] Mashed colored stripe and triangle artifacts using Legac...
Reproduction steps:1. Open the attached project.2. Build and run the 'scene' to iPhone X. Actual behavior:- A plane will be covered ... Read more
Compute shader with transparency fails to compile under OpenGL
Steps to reproduce: 1. Download and open the attached project2. Set Graphics API to OpenGL3. Enter Playmode Expected result: no comp... Read more
Animation Rig set to Legacy crashes the editor in specific project
Steps to reproduce:1. Open the attached project "ReducedRepro.zip"2. Click on "PandaCupScene_v02" and observe the "Rig" tab3. Animat... Read more
Mobile devices don't receive broadcasts from PC when using LLAPI
To reproduce:1. Open user's attached project2. Build "BroadcastTest" to both PC and Mobile (iOS or Android)3. Run built project on b... Read more
[Android] SceneManager.LoadSceneAsync takes longer time on 2017.2 and la...
How to reproduce:1. Open the attached "LoadSceneAsync" project2. Switch to Android platform and deploy to Android device (File -->... Read more
Material shader is not applied properly when drawing geometry using Grap...
To reproduce:1. Open project2. Play scene Expected: second identical sphere will be drawnActual: white unlit sphere is drawn Reprodu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error ‘cannot use casts on l-values’ when a variable is assigned inside a second-level nested if statement before being used in a conversion
- "You cannot save to an invalid folder" warning dialog box is shown when canceling Tile Palette creation
- Global Volume visual details are blurred when Tonemapping mode is set to any other than 'ACES'
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene