Search Issue Tracker
Render texture is mirrored when Camera's Clear Flags are set to Don't Clear
To reproduce: 1. Open the project, attached by the tester (RenderTextureSymmetry.zip)2. Open the "Sample Scene" scene3. In Scene Vie... Read more
The loading circle in the Package Manager is not aliased and appears jaggy
To reproduce: 1. Open the Package Manager window2. Inspect the spinning circle Expected: animation should be smooth Reproduced in 20... Read more
Render Pipeline HD - Errors are spewed after package is installed
Render Pipeline HD - Errors are spewed after package is installed. 1. What happenedWhen installing the render pipeline high definiti... Read more
Project on il2cpp never completes the build. Editor freeze on "Convertin...
How to reproduce:1. Download attached project2. Use the il2cpp build setup3. Build the project - the build never completes Actual re... Read more
PrefabUtility.CreatePrefab crashes the Editor in PPtr<GameObject>::opera...
To reproduce: 1. Open the project, attached by the tester (PrefabUtilityBug.zip)2. Open the "test" scene3. Select the Cube in the Hi... Read more
(B * Quaternion.Inverse(A)).ToAngleAxis(out angle, out angleAxis); line ...
To reproduce: 1. Open the project, attached by the tester (CompilationFail.zip)2. Observe the errors in the console3. Inspect the He... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open