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0
votes
Not Reproducible

Every time you create a new project an assert is printed 28 times in the...

Assets Management

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Jan 27, 2014

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Version/s: 4.6.0b1

The assert is: ok (Filename: C:/BuildAgent/work/afa2580bf6048259/PlatformDependent/Win/File.cpp Line: 961) Regression introduced in ... Read more

1
votes
Fixed

[Blit] Graphics.Blit doesn't work as expected

Graphics - General

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Sep 04, 2013

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Version/s: 4.3.0b1

Reproduced on 4.2 and 4.3See user's description, but not crashing when uncomment 2B part in EffectController.cs How to reproduce: 1.... Read more

0
votes
Fixed

Animation window freezes when user selects animation event

Editor - Other

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Jan 26, 2014

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Version/s: 4.3.2f1

To reproduce:1) Open the attached project and load 'Main' scene2) Select the game object Kirby->Sprite.3) Go to the Animation tab... Read more

1
votes
Duplicate

Unity crashes when blend tree tresholds are set in play mode

Animation

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Jan 26, 2014

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Version/s: 4.3.3f1

To reproduce:1. Open attached project2. Open scene testLevel3. Enter play mode4. Select "Kitty" and open the animator5. Open the ble... Read more

0
votes
Postponed
0
votes
Fixed

Value returned by AudioSettings.outputSampleRate is wrong on Windows

Audio

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Jan 25, 2014

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Version/s: 4.3.3f1

To reproduce:1. Open attached project2. Open scene "BugRepro"3. Enter play mode4. Look at the console - the AudioSettings.outputSamp... Read more

0
votes
Fixed

m_Body == NULL error after disabling a game object that is attached to H...

Physics2D

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Jan 28, 2014

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Version/s: 4.5.0b1

To reproduce:1. Open the attached project2. Open SliderHinge scene3. Attach the red game object to the green's hinge joint 2D "Conne... Read more

0
votes
Fixed

Profiling is broken

Android

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Jan 28, 2014

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Version/s: 4.5.0b1

Profiling does not work. The application starts to hang once the profiler is connected. This is reproducible with Unity graphical pr... Read more

1
votes
Won't Fix

collider changes itself when the transform position of the object changes

Physics2D

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Jan 28, 2014

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Version/s: 4.5.0b1

To reproduce:1. Open attached project2. Open test scene3. move singleLittleWarriorExpected result: The collider remains the same whe... Read more

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