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Every time you create a new project an assert is printed 28 times in the...
The assert is: ok (Filename: C:/BuildAgent/work/afa2580bf6048259/PlatformDependent/Win/File.cpp Line: 961) Regression introduced in ... Read more
[Blit] Graphics.Blit doesn't work as expected
Reproduced on 4.2 and 4.3See user's description, but not crashing when uncomment 2B part in EffectController.cs How to reproduce: 1.... Read more
Animation window freezes when user selects animation event
To reproduce:1) Open the attached project and load 'Main' scene2) Select the game object Kirby->Sprite.3) Go to the Animation tab... Read more
Unity crashes when blend tree tresholds are set in play mode
To reproduce:1. Open attached project2. Open scene testLevel3. Enter play mode4. Select "Kitty" and open the animator5. Open the ble... Read more
Value returned by AudioSettings.outputSampleRate is wrong on Windows
To reproduce:1. Open attached project2. Open scene "BugRepro"3. Enter play mode4. Look at the console - the AudioSettings.outputSamp... Read more
m_Body == NULL error after disabling a game object that is attached to H...
To reproduce:1. Open the attached project2. Open SliderHinge scene3. Attach the red game object to the green's hinge joint 2D "Conne... Read more
Profiling is broken
Profiling does not work. The application starts to hang once the profiler is connected. This is reproducible with Unity graphical pr... Read more
collider changes itself when the transform position of the object changes
To reproduce:1. Open attached project2. Open test scene3. move singleLittleWarriorExpected result: The collider remains the same whe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
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