Search Issue Tracker
DestroyImmidiate() animatorState with bool parameter set to true crashes...
How to reproduce:1. Open the attached project2. Open Test scene3. Select UI Root>UI Camera>Container in hierarchy4. In inspect... Read more
[Android] Calling Handheld.PlayFullScreenMovie crashes on some Android d...
Calling Handheld.PlayFullScreenMovie crashes multiple Android devices with a Fatal signal 11 (SIGSEGV). Read more
[iOS] Screen view is shifted after child view controller with different ...
Steps to reproduce: 1. Open attached project2. Build 'Untitled' scene for iOS3. Build Xcode project to iOS 8 device4. While holding ... Read more
"Exception: GetMonth" when trying to get month from System.Globalization...
Reproduction steps:1) Open "789097_Repro.zip" project2) Open "asd" scene and enter playmode3) Press "space" button and watch Excepti... Read more
[Assets Management] Assets added using AssetDatabase.AddObjectToAsset ch...
Reproduction steps:---------------------------1) Open user's project2) Make sure that 'Assets -> Data' folder is empty3) From the... Read more
[iOS] FX/Glass/Stained BumpDistort shader reduces performance on iOS dev...
Steps to reproduce:1) Open the attached project.2) Build the project for iOS.3) Deploy to a device via Xcode.4) Open the app. The sc... Read more
Directional light shadows break the culling of non-visible objects
Steps to reproduce: 1. Download and import attached project.2. Press play.3. Make sure you see stats window, pay attention to visibl... Read more
[VR] SteamVR crash if Unity plays sample project scene without Steam VR ...
Steps to reproduce:1. Open new project2. Import SteamVR from asset store3. Make sure Steam and Steam VR applications are off4. Play ... Read more
[WebGL] IL2CPP Errors when building for WebGL and a Managed C++ DLL
Steps to reproduce:1. Download and open attached project.2. In the build settings select WebGL as a target platform.3. Try building ... Read more
Humanoid rig not animating additional prop bones correctly
Humanoid rig not animating additional prop bones correctly, but Legacy works fine(Generic also works as expected) When importing a H... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning