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0
votes
Fixed

[iOS] GLES 3.0 does not show an error when SV_POSITION is as vertex shad...

iOS

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Jun 28, 2016

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Version/s: 5.4.0b22

Steps to reproduce:1) Open the attached project.1.5) Change line 154, in "Localization_GeneratorFromAssets.cs" to:foreach (var obj i... Read more

0
votes
Fixed

[WSA][UWP] 'Failed to run reference rewriter' exception when building ...

Windows Store Apps

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Jun 29, 2016

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Version/s: 5.3.5f1

To reproduce:1. Build attached project (repro810151.zip)2. Notice 'UnityException: Failed to run reference rewriter' error Reproduci... Read more

0
votes
Fixed

[AW] Changing rotation set in one keyframe affects other keyframe

Animation

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Jul 04, 2016

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Version/s: 5.4.0b24

Steps to reproduce: 1. Create new project and add cube2. Set rotation to 0, 0, 3303. Open animation window, create new animation and... Read more

2
votes
Fixed

[Build] OnRenderImage is called twice on instantiated/cloned object

Graphics - General

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Jul 04, 2016

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Version/s: 5.4.0b20

Steps to reproduce: 1. Open attached project2. Open scene "Main"3. Run it4. Notice line: Scene Cam(Clone) - OnRenderImage counter: 1... Read more

0
votes
Duplicate

Area(baked only) doesn't work properly with Culling Mask

Shadows/Lights

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Jul 02, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1) Download attached project "BakedLight_And_Layers.zip" and open in Unity.2) Open scene "TestScene".3) In Hiera... Read more

0
votes
Fixed

Optimized game object is rotated twice as much as set

Animation

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Jul 04, 2016

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Version/s: 5.4.0b24

Steps to reproduce: 1. Open attached project2. Open scene "Test"3. In hierarchy, select Rotation GO and notice that it has Y rotatio... Read more

0
votes
Duplicate

Application.targetFrameRate has no effect

Deployment Management

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Jul 04, 2016

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Version/s: 5.4.0b24

Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Run it4. Notice that framerate isn't around 10 although that's th... Read more

1
votes
By Design

[WebGL] Potential huge memory leak

Profiling

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Jul 04, 2016

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Version/s: 5.3.5f1

Steps to reproduce:1. Open attached project.2. Select "WebGL" as a target platform ("File->Build Settings->Web GL->Switch P... Read more

1
votes
Won't Fix

Range(1, int.MaxValue) produces negative result

IMGUI

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Jul 03, 2016

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Version/s: 5.3.5f1

Steps to reproduce:1. Open attached project.2. Open scene named "main".3. In the "Hierarchy" window select "Main camera".4. The "Tes... Read more

0
votes
Fixed

[Terrain] Grass can not receive shadows from pointlight

Progressive Lightmapper

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Jul 02, 2016

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Version/s: 5.3.5p5

Steps to reproduce:1. Open case_810803-GrassShadow project2. Open GrassShadow scene3. Select Cube in hierarchy and move it on X or Z... Read more

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