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TerrainData.GetHeights returns [y,x] array instead of [x,y]
To reproduce:1. Open the attached project (containing a terrain)2. Observe a script attached to the terrain (it loops GetHeights [x,... Read more
Crash when setting a breakpoint and evaluating
Steps to reproduce : - import the project attached- open the scene "MainMenu"- open the script "DedicatedServer"- set a breakpoint a... Read more
[DelayedTextField] Settings under terrain settings -> resolution get rev...
1. Create a new project2. Add a terrain to it3. Click on the terrain in the hierarchy view4. Click on the terrain component -> se... Read more
Script component does not get attached if any script contains syntax errors
To reproduce:1. Open the attached project (it contains the main camera and a script attached to it which intentionally cause some co... Read more
Contextual menu is placed badly when "Select" dialog is invoked
To reproduce:1. Create a new project2. Select the main camera3. Click on the circle that's on the right of Camera component Target T... Read more
Adding a script to a game object when any of the scripts contain errors ...
To reproduce:1. Open the attached project (it contains a game object and a script with some syntax mistakes)2. Try to drag the "test... Read more
Missing Beast.dll on 4.5a5
After I install, I can only open 4.5a5 once. After that I get an error that states "The program can't start because beast32.dll is m... Read more
Missing "new" in AndroidJavaRunnable documentation
In http://docs.unity3d.com/Documentation/ScriptReference/AndroidJavaRunnable.html in the C# example, the line:"activity.Call("runOnU... Read more
Audio does not start at the begining when streaming
To reproduce:1. Download the project attached2. Play scene "case1"3. The audio streaming does not start at the begining of the clip4... Read more
Mono/Unity does not perform null checks properly
To reproduce:1. Open the attached project2. Attach the script to the Main Camera3. Run the scene4. Observe the logs in the console5.... Read more
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