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0
votes
Feature Request

Snapshot screenshots take up an unreasonable amount of memory

Package: Memory Profiler

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Jun 29, 2022

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Version/s: 0.5.0-preview.1

Reproduction steps:1. Create a new project and install the Memory Profiler package2. Enter Play mode3. Open the Memory Profiler (Win... Read more

0
votes
Fixed

[iOS][Metal] Black screen in the ResizedView project from the native sam...

iOS

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May 25, 2017

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Version/s: 2017.2.0a1

To Reproduce: 1. Build and run the attached project on iOS with Metal.2. Observe that the screen is black and auto rotation doesen't... Read more

0
votes
By Design

[AnimationRigging] GameObject snaps into place until its Root is moved w...

Package: Animation Rigging

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Nov 18, 2019

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Version/s: 0.2.1-preview, 0.2.5-preview

How to reproduce:1. Open the attached project's "case_1199287-Project.zip" Scene labeled "SampleScene"2. Enter the Play Mode Expecte... Read more

0
votes
In Progress

VFX Graph Inspector styling doesn't match the Editor style

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Aug 14, 2025

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Version/s: 6000.0.55f1, 6000.1.15f1, 6000.2.0f1, 6000.3.0a5, 6000.4.0a1

How to reproduce:1. Create a new project and install the Visual Effects package2. Create any VFX Graph and select it3. In the Inspec... Read more

2
votes
Won't Fix

Memory leak occurs in Play Mode when a GameObject is in a Sub Scene

Package: Entity Component System (ECS)

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Jul 13, 2023

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Version/s: 1.0.0

How to reproduce:1. Open the “UCG_DOTS“ project2. Change “Leak Detection Level” to “Enabled With Stack Trace” (Edit > Preferences... Read more

0
votes
By Design

Timeline Signals are not received by Signal Receiver when TimelineAsset ...

Timeline

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Jan 24, 2020

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Version/s: 2019.2, 2019.3, 2019.3.0f3, 2020.1

Reproduction steps:1. Open user's attached project "Timeline asset bundle bug" and scene "MyScene"2. Enter Play Mode3. Press "Load t... Read more

0
votes
Fixed

[Editor][Windows] After native titlebar change, multiple Unity windows s...

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Oct 02, 2023

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Version/s: 2023.2.0b11, 2023.3.0a7, 7000.0.0a1

With the change enabling native titlebars on secondary windows in the Windows editor, every secondary window has its own entry in th... Read more

0
votes
By Design

Changes in Scene triggers Mesh data optimization when building AssetBund...

Asset Bundles

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Aug 01, 2019

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Version/s: 2019.1.0a1, 2019.1.10f1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce:1. Open User-supplied project ("ScriptableBuildPipelineIssue.zip")2. Select AssetBundle - > Build, notice the ... Read more

0
votes
Fixed

[Editor] Visibility state is not being saved while working in multiple s...

Scene/Game View

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Jun 19, 2019

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Version/s: 2019.1.0b4, 2019.2.0b7

Visibility state for GameObjects is not being saved after removing or unloading the additive scene Steps to repro:1. Create a new pr... Read more

0
votes
Fixed

Error on async assets load

Asset Loading

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May 22, 2015

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Version/s: 5.1.0f2

To reproduce:1. Open GameLoader scene.2. Run custom builder in top of Editor menu. Build->Game build and select any temp folder (... Read more

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