Search Issue Tracker
Fixed
Fixed in 6000.0.58f1, 6000.2.1f1, 6000.3.0a5
Votes
1
Found in
6000.0.54f1
6000.1.13f1
6000.2.0b11
6000.3.0a3
Issue ID
UUM-112727
Regression
No
Errors “There are more UAVs (9) than the maximum supported (8) in Ray Tracing Shader "RayTracingUAVBug".“ and “RayTracingUAVBug.raytrace: Ray tracing program is invalid“ are present when using more than 8 UAVs
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Observe the Console
Expected result: No Errors exist
Actual result: Errors “There are more UAVs (9) than the maximum supported (8) in Ray Tracing Shader "RayTracingUAVBug".“ and “RayTracingUAVBug.raytrace: Ray tracing program is invalid“ are present
Reproducible with: 2022.3.62f1, 6000.0.54f1, 6000.1.13f1, 6000.2.0b11, 6000.3.0a3
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Note:
- Similar issue mentioned in Discussions: [https://discussions.unity.com/t/computeshader-with-more-than-8-buffers/819100/8]
- Reproducible only when using DX12
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note (fix version 6000.3.0a5):
Raised the maximum amount of UAVs supported in RayTracingShaders to 64. Fix verified using 33 UAVs.
Fix verified in 6000.3.0a5_2bad36b0e352
Resolution Note (fix version 6000.2.1f1):
Fix verified in 6000.2.1f1.3141
Resolution Note (fix version 6000.0.58f1):
Fix verified in Unity 6000.0.58f1.12149.