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Unity shaders can define user-defined multi-line preprocessor directives...
How to reproduce:1. Open tester's project (D3D11MultilineDefine.zip)2. Observe the Console for shader errors Expected result: No sha... Read more
Tab button doesn't switch to other input fields in the sprite editor window
Reproduction steps:1) Download and open "smallrepro.zip" project2) Select sprite, located in Assets folder (there's a single sprite)... Read more
error CS2001 when downgrading a Project, after a Package has been imported
Repro steps:- start up a new project with Unity 2018.2- Open Packege Manager and import a new project- close Unity 2018.2 and open t... Read more
NullReferenceException on build. Tags are unrecognizable
Steps to reproduce:1. Open user attached project2. Build and Run on Android, iOS or Standalone3. Select "Play" and "Normal"4. Observ... Read more
Physics layers still interact when unchecked in collision matrix causing...
Steps to reproduce:1. Download and open the latest attached project(oc link)2. Enter play mode Note: GameObjects are set to layers w... Read more
[XR] Projectors only appear in the left eye on Android with Single Pass ...
When using the Single Pass rendering path (non-instanced/non-multiview) on Android, specifically on the NVIDIA shield, projectors ar... Read more
[Terrain] Ctrl + Z or CMD + Z does not undo Alpha Maps changes in Terrai...
When using Undo.RegisterCompleteObjectUndo(terrainData,...) before changing terrainData, then you can only undo changes to Heightmap... Read more
AssetDatabase.StopAssetEditing crashes the Editor
To reproduce: 1. Open the project ,attached by the tester (assetDatabaseCrash.zip)2. Go to Window -> Asset Testing3. Press Create... Read more
The Editor crashes in ParticleSystem::SyncSimulationJobs when exiting Pl...
To reproduce: 1. Open the project, attached by the user (Defense Of Humanity 3D.zip)2. Open the "Mission1-1" scene3. Enter Play mode... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask