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AssetDatabase is not ready in InitializeOnLoadMethod nor in OnPostProces...
Reproduction steps:1. Before opening the user’s attached project make sure the Library folder is deleted2. Open the user’s attached ... Read more
[VFX Graph] Shader Error on Output Particle Quad(World Space) Node
Reproduction steps: Open the user's attached “Project.rar” project Open Assets > “fx_test” VFX Graph Observe Console Expected res... Read more
“NullReferenceException” and “Failed loading overlay “PBR Validation Set...
How to reproduce:1. Create a new Unity project2. In a Scene view select the Draw Mode button3. In opened submenu select Validate Alb... Read more
[Pathtracer] Pathtracer is missing an API to know the current progress o...
It's a bit of a feature request but it makes the current recording of some frame a bit cumbersome because we have to count the frame... Read more
Input.mousePosition does not update when using a tablet
Reproduction steps:1. Open the attached project "TabletPenBug.zip" and load Scene "SampleScene"2. Enter Play Mode3. Using a tablet, ... Read more
Sprite Atlas is missing in runtime after reopening the project when usin...
Reproduction steps:1. Open the “IN-15497_MissingAtlas“ project and open the “SampleScene“ scene2. Open the Addressables Groups windo... Read more
The resulting texture is empty when serializing a region copied by Graph...
Reproduction steps:1. Open the “IN-15493_CopyTexture“ project and open the “TextureCopyTest“ scene2. Enter and exit the Play mode3. ... Read more
[HDRP] Default Volumetric Clouds overexpose indoor template
Steps to reproduce 1) Open affected Unity, start a new HDRP sample scene project 2) Create a new indoor template 3) Observe that it'... Read more
[macOS] Event modifiers are not detected when UI Toolkit's context menu ...
How to reproduce:1. Open the attached "UpdatedProject" project2. Select "Window" -> "General" -> "Test Runner" in the main men... Read more
Prefab list contains the wrong number of elements when opening it throug...
Reproduction steps:1. Open the user’s attached project2. Open the “Assets/Base.prefab”3. In the Inspector Window, observe the empty ... Read more
All about bugs
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