Search Issue Tracker
Won't Fix
Votes
0
Found in
2023.1.0a6
Issue ID
UUM-13593
Regression
No
[Pathtracer] Pathtracer is missing an API to know the current progress of the render
It's a bit of a feature request but it makes the current recording of some frame a bit cumbersome because we have to count the frames to be sure that the pathtracer has finished.
The idea would be to be able to either be able to query the pathtracer to know if it has finished accumulation and/or denoising. or to be able to launch a callback when the different phases ends.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note:
This is a feature request and we will track it in our backlog