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[VFX Graph] Error i->previewArtifactID == found->second.previewArtifactI...
How to reproduce:0. Note: Reproduced using URP, reproduces only when creating and saving SG for the first time1. Create VFX Graph2. ... Read more
[iOS] Artefacts on a mesh with emissive material in Corridor demo iOS 10...
Steps to reproduce:1) Open the attached project.2) Build and deploy to an iOS 10 device. The splash screen get stuck for a brief mom... Read more
[Terrain Tool] Different property fields are overlapping in Brush Mask F...
[Terrain Tool] Different property fields are overlapping in Brush Mask Filter. In Paint terrain, under the Brush mask Filter, differ... Read more
Mouse coordinates are not relative to the game window when getting them ...
How to reproduce:1. Open the attached project2. Build the project3. Open the built project in a Windowed mode4. Use the Scroll-Wheel... Read more
[UIToolkit] BaseVerticalCollectionView.onItemsChosen is called only on 3...
Reproduction steps:1. Open user-submitted project2. Open the "Test Scene" scene from the Assets folder3. Enter Play Mode4. Double-cl... Read more
[WSA] WWW requests do not appear in Fiddler with UWP build
Steps to reproduce:1. Open the attached project (UWPFiddlerRepro.zip)2. Switch platform to Windows Store3. Build for WSA Universal 1... Read more
Particle System Trails do not die after Particles die when Instantiating...
Steps to reproduce:1. Open users attach project "ParticleTrailTest.zip"2. Navigate to Project -> Assets and open SampleScene3. En... Read more
[tvOS] After setting allowExitToHome to True and back to False the app s...
How to reproduce:1. Build the "tvOSExitBug.zip" project for tvOS2. Connect gamepad controller to the Apple TV3. Run the app on Apple... Read more
After Project Upgrade, a GUI Layer deprecation error and warning appears...
This error doesn't block the users to go into Play Mode, but causes Build and Run to fail for the project, every time.If you look at... Read more
[Regression] Texture cannot be painted on terrain
Steps to repro: 1. Open attached project and 't1' scene;2. Select Terrain gameobject in the Hierarchy;3. In Terrain Inspector go to ... Read more
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