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New Hierarchy - Prefabs are not blue
When user creates a Prefab of an object, the instance is not blue in Hierarchy. To reproduce:- Open attached project and launch a sc... Read more
New Hierarchy - GUI Hierarchy shows objects that are not related to GUI
New Hierarchy - GUI Hierarchy shows objects that are not related to GUI objects To reproduce:- Open attached project and launch "Exa... Read more
Packing textures bigger than atlas limit will result in infinite loop
To reproduce:1. Import attached sprite2. Set packing tag3. Sprite packer > Pack4. Unity will become unresponsive Read more
New Hierarchy - Search by "Type" is a functionality that is difficult to...
As a user it is difficult to understand what "Types" that are supported. Maybe it would be a help if there was a dropdown like in Pr... Read more
New Hierarchy - Customized scripts break Hierarchy
New Hierarchy - Customized scripts break Hierarchy functionality Using a customized script that should only display object names tha... Read more
Lock view to selected doesn't work if object is resized to the outside o...
To reproduce:1. Select object in scene view2. Lock view to select (shift+f)3. Resize object so that some part of it is outside of th... Read more
Input.GetAxis() from mouse X and Y axes returns different values in stan...
In standalone and editor the returned value is in a range from -10 to 10, however on mobile devices (using the mouse) returned value... Read more
Dropdown in New Hierarchy is not sorted alphabetically
Dropdown in New Hierarchy is not sorted alphabetically. To reproduce:- Open attached project- Click on the Folder icon in Hierarchy ... Read more
Shortcut 'F' for frame selection in Project Browser is not not explained
Shortcut 'F' for frame selection in Project Browser is not explained well in documentation. The explanation just says "Frame Selecti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing