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Validation function for MenuItem doesn't get called after the disabled m...
To reproduce: 1. Open the project, attached by the tester (menuItemValidation.zip)2. Press Ctrl + G, two messages appear in the cons... Read more
Highly pixelated sprite- sheet appears in sprite editor when mip maps is...
Highly pixelated sprite- sheet appears in sprite editor when mip maps is checked. Steps To reproduce: 1. Launch the editor.2. Import... Read more
[Backport] [Tilemap] Grid component doesn't render when the values in Ce...
Description:Grid component doesn't render when the values in CellSize/CellGap are changed Steps to Reproduce:1. Create a New Project... Read more
Anima2D - Tool tips are missing on most components.
Anima2D - Missing tool tips in the inspector Steps to reproduce.- Open the attached project.- In the Project menu open the folder "M... Read more
Anima2D - Onion skin still appears when gameobject is hidden.
The onion skin is still visible in the scene when gameobject is hidden. 2. How we can reproduce it using the example you attached- I... Read more
[UI Elements]"`UnityEngine.IStylePainter' is inaccessible due to its pro...
[Editor UI]"`UnityEngine.IStylePainter' is inaccessible due to its protection level" exception Steps to Reproduce:1. Create a new pr... Read more
[LWRP][iOS] Survival Shooter project built with LWRP is running out of m...
Steps to reproduce: 1. Open attached project2. Build the '_Complete-Game' scene to iOS3. Run on an older device4. Notice the game ru... Read more
Anima2D - IndexOutOfRangeException when Spring Manager is enabled
When the Spring Manager script is enabled on gameobjects an "IndexOutOfRangeException" appears in the console. 2. How we can reprodu... Read more
Anima2D - The shift key modifys the Spritemesh Editor when SpritemeshEdi...
If the spritemesh editor is open, working in other menus will modify the verts in the Spritemesh Editor. VIDEO ATTACHED Steps to rep... Read more
"Invalid AABB b0" errors are shown when ParticleSystem.Emit is called
To reproduce: 1. Open the project, attached by the user (Killme.zip)2. Open the "Scene" scene3. Enter Play mode4. In Game, press Tes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names