Search Issue Tracker
AssertOnRecursiveCall(..) does not work
AssertOnRecursiveCall code should not be wrapped in PP_WRAP_CODE because this breaking its functionality. This code is in our codeba... Read more
UGUI NullReferenceException when sprite.texture is null
Reproduction steps:1. Open the attached project2. Open Assets/Scene scene and press Play3. Inspect the Console window Expected resul... Read more
SerializeReference instance added through PropertyModifications can caus...
If you have PropertyModification coming from 2020 version and inserting a SerializeReference instance- target: {fileID: 471073859820... Read more
[Graphics] Crash when submitting depth with no MSAA
[Reported by Meta] If the graphics settings are set to no MSAA with depth submission on (Oculus Quest), we get a crash. See attached... Read more
Package Manager: ENOENT: no such file or directory, mkdir
Description Attempting to create or open a project when there is a quote in the project path/name or in the UPM cache path causes th... Read more
Not all shaders get rendered when using custom Camera Matrix
How to reproduce:1. Open the attached project “in_9123”2. Open “SampleScene” in Scenes3. Select “Main Camera” Camera4. Attach the Ga... Read more
Baked lightmap is removed when entering play mode.
Reproduction steps:1. Open the user’s attached project2. In the Hierarchy window, right-click “Cube_Lod0” > “TestSetLod”3. In the... Read more
Improve error message for: SkinnedMeshRenderer: Mesh has been changed t...
Steps open Assets/Repro/SetTangent.unity enable gizmos in scene view or game view check console for errors error message : SkinnedMe... Read more
TrackedPoseDriver for ISX is missing icon
The TrackedPoseDriver for legacy has a custom icon that the ISX version does not have. Read more
Multiple errors are thrown in the Console window upon exiting the Play m...
How to reproduce:1. Open the attached project “IN-14456.zip“2. Open the “SampleScene” Scene3. Enter the Play mode4. Exit the Play mo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal