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Private fields of the HashSet<T> are automatically serialized
Reproduction steps:1. Open the attached ‘HashSetPartialSerialization' project2. Observe the ‘Assets/Assets/Scriptable Object Impl.as... Read more
Framerate drops on some Android devices when using a custom shader
Reproduction steps:1. Open the user's attached "AndroidShaderPerformanceIssue-2021.3.zip" project2. Build and Run for Android3. Obse... Read more
The gap between shadow and the GameObject when zooming in
Reproduction steps:1. Open the attached ‘My project' project2. Open the ‘SampleScene’3. Zoom in, and observe the shadow of the ‘Cube... Read more
Crash on mono_traverse_objects when using AppDomain.Unload and trying to...
Reproduction steps:1. Open the user's attached project2. Open the "Main" Scene3. Enter Play Mode4. Press 'Q' when the scene fully lo... Read more
[XRIT] HoverEntered/HoverExited of the interactable is outputted if Dire...
Steps to reproduce:1. Open the attached user's project "XRInteractionToolkitDirectInteractorBugReport.zip"2. Open a scene "BugReport... Read more
UI Slider does not recognize Touch Input when attempting to drag on Wind...
How to reproduce:1. Open the user-attached project2. Build and Run the project (File → Build and Run)3. Attempt to drag the Slider W... Read more
System.ArgumentException is thrown when opening a new HDRP Sample Scene ...
How to reproduce:1. Create and open a new HDRP Sample Scene project Expected result: No errors are thrown after the opening of the p... Read more
Gradle Build failure when building a new project
Reproduction steps: Create a new Unity project Switch the build platform to Android Build the project Expected result: The build is ... Read more
Unity Editor is rendered without the toolbar icons on Intel HD Graphics ...
How to reproduce:1. Open the user-attached project or create a new one2. Observe the Editor Expected result: All the icons are rende... Read more
UI Elements are not wrapping correctly at certain Aspect Ratios when cha...
How to reproduce:1. Open the user-attached project “TestProject-Wrap”2. Set Game Tab to use Free Aspect Ratio3. Change the size of t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal