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Framerate drops on some Android devices when using a custom shader
Reproduction steps:1. Open the user's attached "AndroidShaderPerformanceIssue-2021.3.zip" project2. Build and Run for Android3. Obse... Read more
The gap between shadow and the GameObject when zooming in
Reproduction steps:1. Open the attached ‘My project' project2. Open the ‘SampleScene’3. Zoom in, and observe the shadow of the ‘Cube... Read more
Crash on mono_traverse_objects when using AppDomain.Unload and trying to...
Reproduction steps:1. Open the user's attached project2. Open the "Main" Scene3. Enter Play Mode4. Press 'Q' when the scene fully lo... Read more
[XRIT] HoverEntered/HoverExited of the interactable is outputted if Dire...
Steps to reproduce:1. Open the attached user's project "XRInteractionToolkitDirectInteractorBugReport.zip"2. Open a scene "BugReport... Read more
UI Slider does not recognize Touch Input when attempting to drag on Wind...
How to reproduce:1. Open the user-attached project2. Build and Run the project (File → Build and Run)3. Attempt to drag the Slider W... Read more
System.ArgumentException is thrown when opening a new HDRP Sample Scene ...
How to reproduce:1. Create and open a new HDRP Sample Scene project Expected result: No errors are thrown after the opening of the p... Read more
Gradle Build failure when building a new project
Reproduction steps: Create a new Unity project Switch the build platform to Android Build the project Expected result: The build is ... Read more
Unity Editor is rendered without the toolbar icons on Intel HD Graphics ...
How to reproduce:1. Open the user-attached project or create a new one2. Observe the Editor Expected result: All the icons are rende... Read more
UI Elements are not wrapping correctly at certain Aspect Ratios when cha...
How to reproduce:1. Open the user-attached project “TestProject-Wrap”2. Set Game Tab to use Free Aspect Ratio3. Change the size of t... Read more
[2022.1] Crash on SetupAxes when duplicating two or more GameObjects at ...
How to reproduce:1. Open the user-attached project “My project”2. Open the “SampleScene” scene3. Expand “GameObject” GameObject and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS