Search Issue Tracker
Input values are always 0 when Time.timeScale is set to 0
Reproduction steps:1. Open the attached "9491Repro.zip" project2. Open the "SampleScene" Scene3. Enter the Play Mode4. Click the "A"... Read more
"This field cannot display arrays with more than 64 elements when multip...
How to reproduce:1. Open the user’s attached project2. In Hierarchy select “1” and “2” GameObjects3. Keep changing the Inspector win... Read more
Collider of Tiles containing "TilemapCollider2D" and "CompositeCollider2...
How to reproduce:1. Open the user’s attached project2. Enter Play mode3. In Hierarchy select “Dynamic Sprite” GameObject4. In the In... Read more
"Raw edit mode" button is not shown as pressed if it's pressed in an add...
How to reproduce:1. Open the user’s attached project2. Add an additional Inspector window3. In Hierarchy expand “Canvas” GameObject ... Read more
“Shape” Module Texture not updating in the Game View when changing the “...
How to reproduce:1. Open the attached user project2. Open the Scene “Bug Report Demo“ (Assets/_Project/Scenes)3. Enter Play Mode4. C... Read more
CinemachineVirtualCamera status set to live after Undo operation
Reproduction Steps: Open attached project "CinemachineStatus.zip" and scene "SampleScene" If encountering an error in "CinemachineTo... Read more
OverflowException and infinite loading when opening a specific snapshot ...
Reproduction steps:1. Open the attached ‘My project (89)’ project2. Go to the ‘Window → Analysis → Memory Profiler’3. Open the ‘Xbox... Read more
A pink square appears in the middle of the Scene
Reproduction steps:1. Open the user’s attached project2. Create a new Scene3. Observe the Scene\Game view Expected result: No pink p... Read more
'Property _Colors already exists in the property sheet with a different ...
Reproduction steps:1. Open the attached ‘SetColorArrayBug' project2. Open the ‘SampleScene’3. Enter Play mode4. Observe the Console ... Read more
Private fields of the HashSet<T> are automatically serialized
Reproduction steps:1. Open the attached ‘HashSetPartialSerialization' project2. Observe the ‘Assets/Assets/Scriptable Object Impl.as... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS