Search Issue Tracker
Fixed in 2022.2.0f1
Fixed in 2022.2.X, 2023.1.X, 2023.1.0a20
Votes
0
Found in
2022.2.0b3
2023.1.0a4
Issue ID
UUM-13025
Regression
Yes
"This field cannot display arrays with more than 64 elements when multiple objects are selected" warning message is not wrapped in the Inspector window if it has a small width
How to reproduce:
1. Open the user’s attached project
2. In Hierarchy select “1” and “2” GameObjects
3. Keep changing the Inspector window’s width
4. Observe the "This field cannot display arrays with more than 64 elements when multiple objects are selected" warning message in the Inspector
Expected result: Warning message is wrapped and it’s visible
Actual result: Warning message is not properly wrapped and just a part of it is visible
Reproducible with: 2022.2.0b3, 2023.1.0a4
Not reproducible with: 2020.3.37f1, 2021.3.8f1, 2022.1.12f1, 2022.2.0a9
Could not test with: 2022.2.0a10, 2022.2.0b2 (Warning message not showing up case 1417862)
Reproduced on: macOS 12.4 (Intel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
Resolution Note (fix version 2023.1):
Fixed in: 2023.1.0a20
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0f1