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Animation Previewer - Transition - Double Transform on the transition -...
Double transform happen on humanoid character when previewing a transition in the animation previewer Read more
[Recorder] Installing the recorder in our Standard Assets Example Projec...
[Recorder] Installing the recorder in our Standard Assets Example Project corrupts the recorder editor Steps to repro:1. Open our St... Read more
[Android][iOS] AudioSource playing through Google Resonance Audio SDK wi...
How to reproduce:1. Open the user attached project and "ResonanceAudioDemo" scene2. Enter playmode, notice that Cube is emitting sou... Read more
[iOS][IL2cpp] The C++ code generation done by IL2CPP is wrong when using...
Reproduction Steps:1. Open User's project2. Set Scripting Backend to IL2CPP3. Open "ffi_unity.cs" and "ffi.cs"Correct:4. Set print_a... Read more
Canvas size depends on the latest active game view aspect ratio for all...
To reproduce:1. Open attached project2. Switch between game view tabs with different aspect ratios Expected vs actual: canvas size w... Read more
Breaking Prefab instance for missing prefab shows the Prefab Buttons "Se...
How to reproduce:1. Create a prefab2. Delete the prefab in Assets folder (scene object turns red)3. Break prefab instance for the ob... Read more
[2017.3] Dll files in Editor folders are not treated as Editor scripts
How to reproduce:1. Open the "ReproProject.zip" project2. Notice the error in Console tab Actual result: Facebook.Unity.FB is define... Read more
[FBX] Position Constraint is not converted correctly when exporting FBX ...
To reproduce:1. Open user's project2. Find game object joint3 in Hierarchy window3. In Inspector window, expand Constraint settings4... Read more
TestRunner: "Create Test Script in current folder" button activity statu...
Steps to reproduce:1. Start a new project2. Open Test Runner window3. Create and enter the 'Editor' folder4. Notice that "Create Tes... Read more
[TestRunner] Two errors are printed in console after creating script in ...
Steps to reproduce:1. Create new project2. Open Test Runner (Window -> Test Runner)3. Create Test Assembly Folder4. Create script... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open