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Opening Player Settings->Other Settings-> Color Space dropdown makes who...
Regression - doesn't happen in 2017.3.0f1 and 2018.1.0a5, started to happen in 2018.1.0a6 and later (also in 2018.1.0b5)I am on Wind... Read more
Texture Type changes are ignored in 2018.2
To reproduce:1. Open project2. Select 'WarningSign'3. Change its texture type in inspector, apply changes Expected vs Actual: change... Read more
[UI] Lighting window's UI is corrupted and NullReferenceException is sho...
Steps to repro: 1. Open attached project and 't1' scene;2. Open Lighting window (Window>Lighting>Settings);3. Open 'Global Map... Read more
[Mac] Cannot toggle between two Unity windows
Steps to reproduce : - create a new project- have 2 undocked windows- press cmd + ` to switch between the windows and notice that it... Read more
Constraint Activation Pop & Rest position not respected
when constraint Activation is enable the constraint obj is popping in position Read more
VideoPlayer inconsistent audio playback behaviour between Editor and Sta...
How to reproduce:1. Open Unity2. Load user-submitted project (Link located in edit section)3. Play "MainScene.unity" in Editor and S... Read more
Physics Joints collision is not blocking as expected
How to reproduce:1. Open the attached project2. Open the "ConfigurableJointTravelThrough" scene3. Enter Play mode4. Press "Run Joint... Read more
AssetBundle Variant does not change Texture in Material
Reproduction steps:1. Download "Out_Of_Bounds.zip" project and open in Unity2. Open "ProgramStart" scene3. Enable Play mode4. Exit P... Read more
NavMeshAgent updates position even when updatePosition is false
In the attached example you will see that "AgentA" gameObject does not move. It has a NavMeshAgent attach to it in the scene. This o... Read more
Inner's ExpandHeight is not enforced when outter GUILayout.BeginScrollVi...
To reproduce: 1. Download attached project "TestGUIExpand.zip" and open in Unity2. Open "Test01" scene3. Open TestEditor (Tests >... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open