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The 2Dcollider indicator disappears when removing Rigidbody2D
Steps to reproduce : - import the project attached- open the scene- select the sphere and notice the green circle indicating the col... Read more
Combining namespaces MBs with default params break
1) What happenedCombining namespaces MBs with default params break Having a default parameter value specified for a method in a mono... Read more
Line renderer cannot be moved in scene view
To reproduce:1) Create new empty Unity project2) Create empty Game Object3) Add line renderer component to it and try to move game o... Read more
Dual Display Mavericks: Popup disappears if on different screen than mai...
Mavericks and dual monitor setup required to repro. Doesn't happen on windowsSteps:1. Place main Unity window in one screen2. Move i... Read more
Inconsistent behavior between 2D and 3D collisions in parent directory
Collisions work differently with 2D and 3D colliders. 2D collider does not react when collision script is attached to parent gameObj... Read more
Switching of programming language in scripting reference does not work
Switching of programming language for Editor class examples in scripting reference does not work. To reproduce:1. Open scripting ref... Read more
Camera.RenderToCubemap should have a proper error message in Unity free
Camera.RenderToCubemap is a pro-only feature, however a proper error message is not displayed in the editor when it is used with Uni... Read more
AudioSource.GetOutputData() returns data from other audio source
To reproduce:1) Open the attached project2) Load 'Scene' scene3) Run the project and you will notice that all GetOutputData() return... Read more
OnTriggerExit2D is not functioning with overlayed sprites
OnTriggerExit2D is not functioning with overlayed sprites.To reproduce:1) Load the project and open the CoreLoop.unity scene.2) Run ... Read more
[Graphics, Editor] Particles appear on camera even though they are not i...
To reproduce:1. Open attached project2. Open scene03. It contains a few particle systems and a camera which is facing away from them... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing