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TIZEN: Custom splash screen won't launch
If the user designates an image to be used as a splash screen, it will not be displayed. Unity splash screens work fine. To repro:1)... Read more
ParticleSystem.Simulate(t) starts flickering after "t" of lifetime.
Steps to reproduce : 1) Download attached project "ParticleBug.zip" and open in Unity.2) Open scene "ParticleSystem".3) In Hierarchy... Read more
[Physics2D] Toggling IsKinematic in Inspector when game is running has n...
Steps to reproduce:1. Open attached project "kinematic.zip"2. Open scene "1"3. Run the game4. Select "RobotBoyIdle00" object in Hier... Read more
nvwgf2umx.dll (nvidia dx driver) crashes when quitting unity, 5.4 regres...
I was following a basic shader tutorial https://www.youtube.com/watch?v=Eg_smWRbB0c and after saving the project and quitting Unity,... Read more
[UI] Image with Horizontal Layout Group does not look at the scale of ch...
Steps to reproduce:1. Open attached project "UIScale.zip"2. Open "scene" scene3. Select "Canvas/Container/Border/Text" in Hierarchy4... Read more
[UI] Unable to interact with UI that is at the very bottom of the game view
Simpler repro:- open GameViewClickEvent.zip- play the scene- try to click on the cube or the button - both should log an incrementin... Read more
[Android] The Splash Screen is not working anymore
Custom splash screen is not being shown anymore Read more
[Windows Standalone]Application.internetReachability shows network is re...
Steps to reproduce : 1) Download attached project " Teste.zip" and open in Unity.2) Open scene main.3) Build for windows standalone.... Read more
Too many shadowcasters: use 1 shadow caster per mesh, not material
one single mesh with several materialsproduces several shadow castersone per material but actually there must only one shadow caster... Read more
Upgrading from 5.4.0b19 to 5.4.0b22 sets all Sprite Renderer materials t...
Reproduction steps: 1) Create new project in 5.4.0b192) Create new GameObject3) Attach Sprite Renderer to it.4) Set Sprite Renderer ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used