Search Issue Tracker
Scripts Execution Order list doesn't recognise script extensions
When you have two scripts of the same name, only one name appears when you press the "+" button.When you add both scripts to the lis... Read more
Can't normally close ASCIICapable keyboard when the input is hidden
When the input is hidden, "ASCIICapable" keyboard can only be closed by pressing the hardware "back" button. Tested device:Google Ne... Read more
Need to add GamePad permission option
In order for BlackBerry to track games that have gamepad support there needs to be a gamepad permissions option in the player settin... Read more
Can't delete any character when the input field is hidden
When the input field is hidden, neither of the on-screen keyboards allow to delete text. Tested device:Google Nexus 4 with Android 4... Read more
Location service does not work properly on WP8 devices
Location Service started from MonoDevelop.Start() method does not remain as Running. Location Service started from MonoDevelop.Updat... Read more
Unity for Windows Phone 8 has no possibility to tell calibration status ...
Input.compass.headingAccuracy can be used in Unity on WSA, but returns 0. according to our dev this is because it's not yet implemen... Read more
WRITE_EXTERNAL_STORAGE permission is always added in the manifest
It doesn't matter what write permission ("Internal Only" or "Xternal (SDCard)") is selected in the Unity editor, WRITE_EXTERNAL_STOR... Read more
PhysX: Crash when timescale = 0 and removing objects
Scene is frozen by setting time scale to zeroSometimes when removing objects from the scene for example, there's a crash related to ... Read more
When Handles.BeginGUI(rect) is called, console is spammed with errors
To reproduce:1. Open project "New Unity Project 1"2. Select Main Camera3. Toggle the button on the top left corner of the scene view... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI GameObjects are not positioned at 0,0,0 when creating them while Scene view is active
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized
- ListView element is rendered in solid black after docking if UI Builder window was already opened prior to project launch