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Application.persistentDataPath is not correct for OSX
To reproduce:1. Create a new project2. Create a new script3. Add Debug.Log(Application.persistentDataPath); to the Start() function4... Read more
LineRenderer renders black line with Self-illum/Diffuse material
To reproduce:1. Open the attached project (it contains a game object with a line renderer attach which use a Self-illum/Diffuse mate... Read more
Crash when trying to disable UIrenderer
To reproduce:1. Create any uGUI object (Text for example) in any project2. Create a script which contains this line in Start():GetCo... Read more
Deleted folders get recreated if their meta files are not deleted
To reproduce:1. Create a new project2. Switch the Version control to visible Meta Files3. Create a folder in the project4. Open your... Read more
Split sprites always look like the first slice of the sprite.
To reproduce:1. Open attached project2. open up spriteEditorError scene3. Inspect the spritesExpected result: All the sprites look d... Read more
Build settings values should not be shared between platforms
Profiling is a pro-only feature, so auto-connecting to profiler option causes problems on platform with Unity free licenses. Reprodu... Read more
Regenerating mesh does not work on some devices
Workaround provided by the user: Create a new mesh instead of regenerating old one. Reproduced on:Samsung Galaxy S III (GT-I9300) wi... Read more
Offsetting a character controller on a Mecanim character causes the roo...
To reproduce:1. Open "bug.Unity" scene file2. Enter play modeExpected result: The character is rotating in the same way as the anima... Read more
[Editor, Graphics] The particle system doesn't supply the actual particl...
To reproduce:1. Open attached project2. Open scene3. Select particlesystem in the hierarchyExpected result:The particle size should ... Read more
Changing font size in Import settings causes text to be rendered as a wh...
To reproduce:1. Open the attached project (There is text attached to canvas using font from the assets folder)2. Click on the font f... Read more
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