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[Burst] Part of a scene's geometry disappears when Burst Compile is enab...
Reproduction steps: 1. Open user's attached project and open scene "sample scene" 2. Uncomment line 17 from "GenerateSurfaceTriangle... Read more
RectTransform.sizeDelta is not changed when only a large number's ones d...
How to reproduce: 1. Open user's attached project 2. Open "SampleScene" Scene 3. Enter Play Mode Expected result: deltaSize.x is ch... Read more
[URP][HDRP][XR SDK] "Convert Main Camera to XR Rig" menu option does not...
How to reproduce: 1. Create new HDRP or URP project using template 2. Convert Main Camera to XR Rig (GameObject->XR->Convert Main Ca... Read more
ParticleSystem.isEmitting returns true when the Emission module is disabled
To reproduce: 1. Open attached project ("case_1240811.zip") 2. Press Play 3. Observe the Console window Expected result: 'False' me... Read more
[HDRP] [VFX] VFX Graph throws System.InvalidOperationException when maki...
How to reproduce: 1. Open the project from the attached file "1238241.zip" 2. From Assets open "test" file and in the Visual Effect ... Read more
[Android][Snapdragon] DepthMask shader rendered black instead of masking...
Steps to reproduce: 1. Open and build User-supplied project 2. Notice the circle in the middle Expected: the inside of the circle i... Read more
[Mono] Secure WebSockets connection setup with a self-signed certificate
Steps to reproduce: 1. Make a WebSocket server with a self-signed certificate 2. Try connecting using a ClientWebSocket Expected: ... Read more
[URP][2D] 2D Lights are ignored by Camera Culling mask
How to reproduce: 1. Open the project from the attached file "1239136.zip"(link in edit) 2. Open "SampleScene" and select the Main C... Read more
[HDRP] Lights flicker on a Mesh in SubScene when Graphics API is set to ...
How to reproduce: 1. Open "1240381" project (Graphics API is set to Direct3D11) 2. Enter Play Mode 3. Observe the Game view Expecte... Read more
[Deployment] For an unsaved scene when Graphics API is changed, Graphics...
For a scene with unsaved changed when the current Graphics API is modified, "Changing editor graphics API" window pops up. Editor re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player