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0
votes
Fixed

[Burst] Part of a scene's geometry disappears when Burst Compile is enab...

Package: Burst

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Apr 09, 2020

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Version/s: 1.3.0-preview.10

Reproduction steps: 1. Open user's attached project and open scene "sample scene" 2. Uncomment line 17 from "GenerateSurfaceTriangle... Read more

0
votes
Won't Fix

RectTransform.sizeDelta is not changed when only a large number's ones d...

uGUI

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Apr 20, 2020

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Version/s: 2017.4, 2018.4.21f1, 2020.2

How to reproduce: 1. Open user's attached project 2. Open "SampleScene" Scene 3. Enter Play Mode Expected result: deltaSize.x is ch... Read more

3
votes
Fixed

[URP][HDRP][XR SDK] "Convert Main Camera to XR Rig" menu option does not...

Package: XR Legacy Input Helpers

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Apr 22, 2020

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Version/s: 2.1.1

How to reproduce: 1. Create new HDRP or URP project using template 2. Convert Main Camera to XR Rig (GameObject->XR->Convert Main Ca... Read more

1
votes
Fixed

ParticleSystem.isEmitting returns true when the Emission module is disabled

Visual Effects - Legacy

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Apr 23, 2020

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Version/s: 2018.4, 2019.3.9f1, 2020.2

To reproduce: 1. Open attached project ("case_1240811.zip") 2. Press Play 3. Observe the Console window Expected result: 'False' me... Read more

0
votes
Not Reproducible

[HDRP] [VFX] VFX Graph throws System.InvalidOperationException when maki...

Package: Scriptable Render Pipeline HD

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Apr 15, 2020

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Version/s: 8.0.1

How to reproduce: 1. Open the project from the attached file "1238241.zip" 2. From Assets open "test" file and in the Visual Effect ... Read more

0
votes
Won't Fix

[Android][Snapdragon] DepthMask shader rendered black instead of masking...

Mobile Graphics

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Apr 17, 2020

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Version/s: 2018.4, 2019.3.3f1, 2020.2

Steps to reproduce: 1. Open and build User-supplied project 2. Notice the circle in the middle Expected: the inside of the circle i... Read more

0
votes
Won't Fix

[Mono] Secure WebSockets connection setup with a self-signed certificate

Mono

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Apr 17, 2020

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Version/s: 2019.3.1f1

Steps to reproduce: 1. Make a WebSocket server with a self-signed certificate 2. Try connecting using a ClientWebSocket Expected: ... Read more

0
votes
Fixed

[URP][2D] 2D Lights are ignored by Camera Culling mask

Package: Scriptable Render Pipeline Universal

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Apr 18, 2020

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Version/s: 9.0.0-preview.14

How to reproduce: 1. Open the project from the attached file "1239136.zip"(link in edit) 2. Open "SampleScene" and select the Main C... Read more

1
votes
Fixed

[HDRP] Lights flicker on a Mesh in SubScene when Graphics API is set to ...

Package: DOTS Hybrid Renderer

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Apr 22, 2020

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Version/s: 2019.3, 2019.3.10f1, 2020.2

How to reproduce: 1. Open "1240381" project (Graphics API is set to Direct3D11) 2. Enter Play Mode 3. Observe the Game view Expecte... Read more

0
votes
Fixed

[Deployment] For an unsaved scene when Graphics API is changed, Graphics...

Deployment Management

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Apr 23, 2020

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Version/s: 2019.3.4f1, 2020.1.0a26, 2020.1.0b7, 2020.2

For a scene with unsaved changed when the current Graphics API is modified, "Changing editor graphics API" window pops up. Editor re... Read more

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