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[Windows] Setting new project path to nonexistent disk causes Unity to g...
Reproduction steps:1. Open Unity editor2. Select New+3. Insert invalid location, e.g. Y:\4. Select "Create project" Expected result:... Read more
Editor crashes in PhysicsManager2D::ProcessContacts when spawning two ph...
To reproduce: 1. Open the project, attached by the tester (see link in edit)2. Launch the standalone build3. Host the game4. Enter P... Read more
Particle System Culling is disabled even with a non-animated (random) sh...
How to reproduce:1. Download attached project file and open "Report" Scene (Check that the particle system has a circle shaped emiss... Read more
[Android] Vulkan graphics API is not checked if device is compatible or ...
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Graphics API is set to Vulkan in the Player Settings3... Read more
Unity crashes when Layer is added to Animator which was created with Ani...
How to reproduce:1. Open given Unity project2. Enter "MixedBlend" scene3. Enter Play Mode4. Select "CharacterWhitebox" in Hierarchy5... Read more
Mono fails to compile a script with a correct generic expression
This bug is a regression from: https://fogbugz.unity3d.com/f/cases/876738/ Fixed in 2017.2.1p4 Read more
[macOS] [IL2CPP] Build fails with DllNotFoundException: ole32.dll
Steps to reproduce:1. Open the project2. Make sure build target is set to Mac Standalone3. Make sure selected scripting backend is I... Read more
[Android]Larger Single channel textures crash on Android when imported a...
1. Open the attached "TextureCrash" project and build it to device2. Open the built application and press "Load BC4 Scene" Result: A... Read more
[Android] Unity editor keep spamming messages to install JDK and Android...
How to reproduce:1. Go to File -> Build Settings -> Android and download Android module2. Create new project Expected result: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons