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[iOS] Build fails with an error "DXT1 compressed textures are not suppor...
Reproduction Steps:1. Open User's project2. Build to iOS3. Notice that build failed Errors:DXT1 compressed textures are not supporte... Read more
[Regression] Specific layout with Timeline causes new empty project spam...
How to reproduce:1. Download attached project file2. Press New Scene3. Press New Project Actual result: Constant getting the followi... Read more
[OSX 10.13] Switching between 2 game view tabs multiple times freezes ed...
[OSX 10.13][2018.1] Rapidly switching between 2 game view tabs multiple times may freeze or crash the editor when rendering with Met... Read more
Scripted importer version not working for ShaderGraph reimport
Clone the repository here (it is a unity project):https://github.com/Unity-Technologies/ShaderGraph 1) Load the project2) Open the s... Read more
[Regression]Unity API reference option doesn't show up in Visual Studio ...
This is problem with vs files that are generated on fresh project launch, on projects with old VS files everything works as expected... Read more
[Post Processing Stack V2] "NullReferenceException" in Edit and Play mode
Reproduction steps: 1. Open "PPSV2Repro.zip" project2. Enter Play mode Expected Result: No Errors appear while in Edit/Play modeActu... Read more
[iOS] Performance regression on iOS introduced in 2017.3.0 alpha
Reproduction Steps:1. Open User's project2. Build for iOS (development build)3. Deploy to an iOS device4. Attach Unity profiler5. No... Read more
"In progress" spinner keeps appearing when selecting "Edit Physics Shape...
"Edit Physics Shape" keeps running on a certain sprite 1. Open attached project2. Click on the sprite3. In Inspector, confirm Mode i... Read more
The build, created for WebGL, is always a development build
To reproduce: 1. Create a new project2. Build and Run the project for WebGL, make sure the Development Build checkbox is off3. In th... Read more
[Facebook] new standalone artifacts don't get included in gameroom uploa...
-e: see title, there is now a "Mono" folder and a crashhandler exe in the root level of the standalone build--works in 2017.3, Mono ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names